Either way you'd still develop the exact same system, only minus the loader and using a different loading media. Just semantics really. I will start a cross-compilation now, if it compiles you might have a chance using LFS. The only difference is no package manager or anything built it. Extras could be added easily enough.Just a overall less bulky vanilla linux. If you use SD for the sby coolion65 - Homebrew Applications
Is there any reason we couldn't simply create a live cd/dvd tailored to the Wii, and use something like WiiGator's Backup Loader (although it would need modifications). The DVD drive I presume would have far superior read speeds. You could still incorporate external HDD's for the /home partition. Maybe even get KDE running.by coolion65 - Homebrew Applications
Really any chance of using an external hard drive at any kind of reasonable speed, is restricted until a usb 2.0 driver is written. The system itself is easy to make, just cross-compile with gcc... Compress the file system and transfer to SD. None of it could physically interfere with the Wii's functions. The problem arises when using say ext2 on usb 1.0 in a system with a very small aby coolion65 - Homebrew Applications
Firstly I have a couple of questions From what I understand and the system the Wii operates on, most of it's limitations are due to quite small RAM (Anyone know what size exactly?). So to enable, a functionally stable, and reasonably responsive interface you really need to deal with memory constraints. I have some ideas on this myself; Using a 2GB SD card as a /root partition, then attby coolion65 - Homebrew Applications