Well, i do not think it will take so long) Every bullet in my list takes from one to few free evenings to implement, if there are no unexpected problems with wii itself (which takes place when i don't read documentation carefully or there is something specific). I compiled ogre core for wii, so i will just use code from my engine as a basis for ogre's RenderSystem implementation, itby Tinte - Homebrew General
QuoteArikadoAwesome to see you on the forums Tinte :) Can we expect a release of this library soon? Actually I want to write little 3d engine first. Following features will be supported: *3d geometry with multiply UV sets and vertex color (got most of it done) *skinned geometry (I suppose I'll adopt md5 format) *very simple material management *generic scene management (light affectionby Tinte - Homebrew General
I spent some more time on lighting/materials system on wii. Its looks quite strange for me, but i think i got the idea. Materials gonna be one of the most difficult things in porting ogre. There are some other interesting things you can do on wii, and people i've talked said that wii really simular to old videocards in API, so if you know old-school tricks, you can create VFXs like bump mappby Tinte - Homebrew General