Tested the conversion a little bit. Works like a charm! Was able to start a stage, even with incomplete conversion :D Lots of small short_to_little_endian() calls in my code, but it solves the problem! \o/ Looks like Wii will be gaining a new homebrew soon ;) Thanks again for the help.by protomank - Getting Started
Yes, I was looking at some examples similar to this you sent. I'll code this during the weekend, its a lot of conversion to do, but I think it will work in the end :) Thanks again.by protomank - Getting Started
I see. I noticed the problem when I printfed some values and all the short int are multiplied by 256 :-/ But, strangely, the sizeof(short) is the same (2), so maybe its the indian that is causing problem. I tought that something like this could happen when I started using data in structs, but I tested in several platforms (x86, Playstation 2 Emotion Engine, PSP, Dingoo MIPS) and only now, witby protomank - Getting Started
I'm trying to port my game to Wii and found a strange problem. Im am testing on Dolphin 3.5, as I do not own a Ninendo Wii. First, I have to say that, to build it I had to comment out the "typedef unsigned long uintptr_t;" line in devkitpro/libogc/include/SDL/SDL_config_minimal.h. SDL load images fine, I can show the game intro without a problem. Then, if I did not have initFatDefaultby protomank - Getting Started