Thanks so much insin, the added "-lstdc++" solved it perfectly! Now I just need to get the graphics to work past the menu :sby ViciouZ - Coding
Would it be possible to do this? A linux distro with devkitPPC and libogc would be useful so that the user wouldn't have to go back and forth with an sd card, especially in cases where wiiload is unavailable due to external data files being required. You could edit, recompile + reboot... Has this been done already? I might have a crack at making a filesystem tarball but I'm none tooby ViciouZ - Ideas, requests
I've tried shifting it around a bit like you said - when smpeg is before SDL_mixer then smpeg appears to go fine but SDL_mixer gets undefined references, if it's linked afterwards then smpeg has the same error as above. The most irritating thing is that I don't want or need mp3 support, just WAV and Midi :( Edit: It builds when all the Mix_ functions are commented outby ViciouZ - Coding
Hello, I'm new to Wii homebrew - I barely used my Wii for 6 months until I got HBC installed on there a few weeks back :D Now I'm trying to port an SDL game, which uses SDL, SDL_mixer and SDL_gfx, to Wii. I went to the SDL Wii site, downloaded the latest release tarballs and extracted them to devkitpro/libogc. Then I copied the linking instructions from , which recommends an orderby ViciouZ - Coding