The code has already been ported to many plateforms including Dreamcast. It should be possible to port it to wii if we understand what is really needed. Maybe we could ask some help to the developper team. Here follows my story. Quick Test : try and compile the code from scratch in order to see what is needed. My Install of devkitpro : Build=41 URL=http://downloads.sourceforge.net/deby michela - Ideas, requests
I have discovered this game today when i was looking for water rendering in google ... It could be a good idea even for a beginner in game development since one can learn many things about game scripting, , game play. Nevertheless since it is a port one must master compilation and gl to gx port. Do you know if someone has already tried and port the game or is it only a prospect ? Best reby michela - Ideas, requests
I just would like to recall an interresting link to a 3D demonstration of light effects with GX. It is not really oriented on bump mapping but it uses environment mapping and shadow reflection which are some other advanced GX functions. You will find on this page a PDF documentation on "GX - 3D Graphicos para Wii" and some associated examples by Hermes with sources and precompiled dol files.by michela - Coding
Ok! I understand. I was not a specialist of endian computing so i could search a long time ! For the newbees like me : 844121161 = int4_swap(1229213746) 8 = int4_swap(134217728) The problem is fully solved. Thank you.by michela - Coding
Thank you very much. I was looking for such a code on the web but it was not able to find it. I think many people will be happy to use your code or adapt it for their use. About my question : I have tried to read the file one char after one char and the result is OK so i think i have to come back to the basics of binary file format and understand my mistakes. Thank you again.by michela - Coding
The ident integer 844121161 corresponds to the string "IDP2". If i try to fread a char[4], i only see [ IDP]. If i use a 5*size(char) in fread, i see the whole word but the second integer 8 is not good. I don't think it is the good solution but it can help to find a solution. I continue to search ...by michela - Coding
I would like to render 3D models by using an md2 file loader then code my own rendering functions. The loader is given by the really good web site : The tutorial is easy to understand and, under cygwin, i can compile the loading part and test it with some models (cars, helicopters, ogre !!). The C code works without any errors and i can even use printf commands to show the results forby michela - Coding
Thank you for your support, i will try and update my dev tool kit and libraries.by michela - Coding
Thank you for your answer. I have already made the mistake not to use (h = h0x4, w=w0x4 ) during my first tests but now i use regular sizes like 32, 64, 256, 512, 1024, or 640x480 for bg pictures. My problem really concern the maximum height or width. I have made more tests to track the problem and i give you my results : 512x512 png 32 => OK 1024x512 png 32 => OK 512x1by michela - Coding
Dear Wii Developpers, i have a question concerning the size of the Images that we can load in libwiisprite. I am very happy with the image and sprite class in libwiiprite for background images of size 640x480 or small animation spritesheet images of small size. Nevertheless, It seems that i am not able to load bigger images. If the picture is just a little bit larger than the screen like 700by michela - Coding