QuoteDaidAnd then there are memory constrains, you only have something around 80MB of memory to work with on the Wii, this includes everything including textures in memory. That seems like it would be a major problem. A short playtest indicates we use significantly more memory than that (~250 Mb, perhaps much more with longer games, it jumps up with each new level?). I don't think we couldby salimiles - Ideas, requests
QuoteDaidThe hardest parts are video and audio. SDL is ported, but SDL on the Wii does not always acts the same as SDL on the PC. Audio does only 32kHz or 48kHz for example. We don't currently have any pre-rendered videos, so does this mean video shouldn't be a problem? As for audio, it looks like all of our audio files (in sound/) are .ogg files sampled at 44kHz. Does this mean thby salimiles - Ideas, requests
Hello, I am one of the people working on the latest iterations of FreedroidRPG, an open source isometric Diablo-like RPG (our most recent release version was 0.14.1 last November). We have versions available for Linux and Windows (development tests here), and some people have mentioned that they would like to see this on the Wii. I have been working on a series of patches to add Gamepad/Joby salimiles - Ideas, requests