Compiling error with libwiisprite December 20, 2008 04:27PM | Registered: 14 years ago Posts: 4 |
> "make" main.c In file included from c:/devkitPro/libogc/include/gamewindow.h:10, from c:/devkitPro/libogc/include/wiisprite.h:8, from c:/Users/MauMau/Documents/Danger/source/main.c:2: c:/devkitPro/libogc/include/image.h:13: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'wsp' In file included from c:/devkitPro/libogc/include/wiisprite.h:8, from c:/Users/MauMau/Documents/Danger/source/main.c:2: c:/devkitPro/libogc/include/gamewindow.h:13: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'wsp' In file included from c:/devkitPro/libogc/include/layermanager.h:10, from c:/devkitPro/libogc/include/wiisprite.h:9, from c:/Users/MauMau/Documents/Danger/source/main.c:2: c:/devkitPro/libogc/include/layer.h:12: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'wsp' In file included from c:/devkitPro/libogc/include/wiisprite.h:9, from c:/Users/MauMau/Documents/Danger/source/main.c:2: c:/devkitPro/libogc/include/layermanager.h:13: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'wsp' In file included from c:/devkitPro/libogc/include/sprite.h:12, from c:/devkitPro/libogc/include/wiisprite.h:12, from c:/Users/MauMau/Documents/Danger/source/main.c:2: c:/devkitPro/libogc/include/tiledlayer.h:14: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'wsp' In file included from c:/devkitPro/libogc/include/wiisprite.h:12, from c:/Users/MauMau/Documents/Danger/source/main.c:2: c:/devkitPro/libogc/include/sprite.h:15: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'wsp' In file included from c:/devkitPro/libogc/include/wiisprite.h:14, from c:/Users/MauMau/Documents/Danger/source/main.c:2: c:/devkitPro/libogc/include/quad.h:15: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'wsp' c:/Users/MauMau/Documents/Danger/source/main.c:5: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'namespace' c:/Users/MauMau/Documents/Danger/source/main.c: In function 'main': c:/Users/MauMau/Documents/Danger/source/main.c:10: error: 'GameWindow' undeclared (first use in this function) c:/Users/MauMau/Documents/Danger/source/main.c:10: error: (Each undeclared identifier is reported only once c:/Users/MauMau/Documents/Danger/source/main.c:10: error: for each function it appears in.) c:/Users/MauMau/Documents/Danger/source/main.c:10: error: expected ';' before 'gwd' c:/Users/MauMau/Documents/Danger/source/main.c:11: error: 'gwd' undeclared (first use in this function) make[1]: *** [main.o] Error 1 "make": *** [build] Error 2 > Process Exit Code: 2 > Time Taken: 00:01
Re: Compiling error with libwiisprite December 20, 2008 04:53PM | Registered: 15 years ago Posts: 265 |
Re: Compiling error with libwiisprite December 20, 2008 05:19PM | Registered: 14 years ago Posts: 4 |
Re: Compiling error with libwiisprite December 20, 2008 09:14PM | Registered: 15 years ago Posts: 73 |
Re: Compiling error with libwiisprite December 20, 2008 09:21PM | Registered: 14 years ago Posts: 4 |
#include < wiiuse/wpad.h> #include < wiisprite.h> #include < fat.h> // libwiisprite uses wsp adss it's namespace using namespace wsp; int main(int argc, char **argv) { // Create the game window and initalise the VIDEO subsystem GameWindow gwd; gwd.InitVideo(); //gwd.SetBackground((GXColor){ 255, 255, 255, 255 }); // Initialise Wiimote WPAD_Init(); Sprite mario; Image tex_mario; fatInitDefault(); tex_mario.LoadImage("/apps/Danger/libwiisprite.png"); mario.SetImage(&tex_mario); mario.SetPosition(10, 10); for(;;) { WPAD_ScanPads(); if(WPAD_ButtonsDown(WPAD_CHAN_0)&WPAD_BUTTON_HOME) break; gwd.Flush(); } return 0; }
Re: Compiling error with libwiisprite December 21, 2008 05:37PM | Admin Registered: 15 years ago Posts: 5,132 |
Re: Compiling error with libwiisprite December 21, 2008 05:43PM | Registered: 15 years ago Posts: 22 |
Re: Compiling error with libwiisprite December 22, 2008 07:45PM | Registered: 14 years ago Posts: 4 |