portlibs - Tremor April 28, 2011 07:37PM | Registered: 13 years ago Posts: 99 |
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Re: portlibs - Tremor April 29, 2011 11:27AM | Registered: 15 years ago Posts: 686 |
Quote
ekeeke
Hum, fixed-point was generally used because it is more optimized than floating-point, not the contrary, because calculations using FPU were slower than calculations using Integer Unit. That's might not be the case anymore on modern DSPs or some CPU but I doubt the Wii PowerPC is more efficient with floating point instructions (see this article: [www.mactech.com] )
Re: portlibs - Tremor April 29, 2011 01:44PM | Registered: 13 years ago Posts: 99 |
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Re: portlibs - Tremor April 29, 2011 05:52PM | Registered: 15 years ago Posts: 686 |
That's pretty much what my previous comment was about, re: PowerPCs being awesome at floating point (which is part of the reason they're used for all the big name consoles) and FPRs vs. GPRs. We already know it's not a wild guess due to Extrems' benchmark... my remaining question is how well does it stand up when the extra step of switching the FPU state is needed after switching threads. There's more info about what I'm talking about in this thread (did you ever track down that bug Eke?).Quote
Titmouse
All this has given me another thought!
If something is doing tones of maths and not using the FPU, maybe share some of the workload with the FPU so it can do it in parallel. I’m guessing it would work.
Now this is a wild guess, but hell you might even find that doing everything in floats is more efficient due to the wii’s architecture, after all the FPU is build to crunch numbers.
Re: portlibs - Tremor April 30, 2011 02:48PM | Registered: 16 years ago Posts: 276 |
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