Fps from 60 to 12?!? November 25, 2012 02:48PM | Registered: 12 years ago Posts: 110 |
//Standard libray: #include#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //Home menu: //Coming Soon //GRRLIB: #include //Classes: #include "Blocks.h" #include "oggplayer.h" #include "drawcube.h" //#include "NETWORK_SERVER.H" //#include "minecraft.h" //Fonts: #include "minecraftFont_ttf.h" #include "gfx/BMfont5.h" //Images: #include "terrain_png.h" #include "gfx/mojang.h" #include "gfx/pointer1.h" #include "gfx/pointer2.h" //#include "gfx/pointer3.h" //#include "gfx/pointer4.h" #include "gfx/grrlib_logo.h" #include "gfx/panorama4.h" //OGG: #include "main_ogg.h" //Server: /*#include"_FindFirst.h" #include"AutopatcherPatchContext.h" #include"AutopatcherRepositoryInterface.h" #include"BitStream.h" #include"CCRakNetSlidingWindow.h" #include"CCRakNetUDT.h" #include"CheckSum.h" #include"CloudClient.h" #include"CloudCommon.h" #include"CloudServer.h" #include"CommandParserInterface.h" #include"ConnectionGraph2.h" #include"ConsoleServer.h" #include"DataCompressor.h" #include"RakPeer.h" #include"RakPeerInterface.h" #include"SimpleTCPServer.h" #include"NetworkIDManager.h" #include #include #include"RakPeerInterface.h" #include"MessageIdentifiers.h" #include"RakNetTime.h" #include"RakNetTypes.h" #include"SendToThread.h" #include"BitStream.h" #include"RakNetDefines.h" #include"NetworkIDManager.h" #include"RakNetTypes.h"*/ //RGBA Colors #define BLACK 0x000000FF #define MAROON 0x800000FF #define GREEN 0x008000FF #define OLIVE 0x808000FF #define NAVY 0x000080FF #define PURPLE 0x800080FF #define TEAL 0x008080FF #define GRAY 0x808080FF #define SILVER 0xC0C0C0FF #define RED 0xFF0000FF #define LIME 0x00FF00FF #define YELLOW 0xFFFF00FF #define BLUE 0x0000FFFF #define FUCHSIA 0xFF00FFFF #define AQUA 0x00FFFFFF #define WHITE 0xFFFFFFFF //Wiilight #define HW_GPIO 0xCD0000C0; #define DISC_SLOT_LED 0x20 //DEBUG: #define DEBUG 0 //Server: #define MAX_CLIENTS 6 #define SERVER_PORT 19132 using namespace std; //using namespace minecraft; //Initialize the IR ir_t ir1; ir_t ir2; //ir_t ir3; //ir_t ir4; //-------------------------------------------------- //Wiilight //-------------------------------------------------- lwp_t light_thread = 0; void *light_loop (void *arg); vu32 *light_reg = (u32*) HW_GPIO; bool light_on = false; u8 light_level = 0; struct timespec light_timeon = { 0 }; struct timespec light_timeoff = { 0 }; static u8 CalculateFrameRate(); //---------------------------------------------------------- //Function's: //---------------------------------------------------------- void WIILIGHT_TurnOn() { *(u32*)0xCD0000C0 |= 0x20; } void WIILIGHT_TurnOff() { *(u32*)0xCD0000C0 &= ~0x20; } void WIILIGHT_SetLevel(int level) { light_level = MIN(MAX(level, 0), 100); // Calculate the new on/off times for this light intensity u32 level_on; u32 level_off; level_on = (light_level * 2.55) * 40000; level_off = 10200000 - level_on; light_timeon.tv_nsec = level_on; light_timeoff.tv_nsec = level_off; } void init(){ //Disk light turn on and init //WIILIGHT_Init(); WIILIGHT_SetLevel(255); WIILIGHT_TurnOn(); // Initialise the Graphics & Video subsystem GRRLIB_Init(); //VIDEO_Init(); // button initialization WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR); // Initialse the sound system ASND_Init(); //MP3Player_Init(); /*filfat: We don't need this for the moment...*/ //Disk light turn off WIILIGHT_TurnOff(); } void cleanup(){ //ToDo GRRLIB_Exit(); exit(EXIT_SUCCESS); } void network(); int main() { init(); //------------------------------------------------- //RAKNET //------------------------------------------------- /* RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance(); bool isServer; RakNet::Packet *packet; RakNet::BitStream bsOut; RakNet::SocketDescriptor sd(SERVER_PORT,0); peer->Startup(MAX_CLIENTS, &sd, 1); isServer = 0; */ //------------------------------------------------- //RAKNET //------------------------------------------------- u8 FPS = 0; //int version = 0.3; int blockInInventory = 1; //int xb = 13; //int yb = 12; int lookingAttX = 0; int lookingAttZ = 0; int lookingAttY = 0; const int sizex = 32; const int sizey = 32; const int sizez = 32; //int saveX; //int saveY; //int saveZ; bool save_used = false; int aUsed = 0; //Gets the IR positions WPAD_IR(WPAD_CHAN_1, &ir1); //WPAD_IR(WPAD_CHAN_2, &ir2); //WPAD_IR(WPAD_CHAN_3, &ir3); //WPAD_IR(WPAD_CHAN_4, &ir4); GRRLIB_ttfFont *minecraftFont = GRRLIB_LoadTTF(minecraftFont_ttf, minecraftFont_ttf_size); GRRLIB_texImg *tex_pointer1 = GRRLIB_LoadTexture(pointer1); GRRLIB_texImg *tex_pointer2 = GRRLIB_LoadTexture(pointer2); GRRLIB_texImg *terrain = GRRLIB_LoadTexture(terrain_png); //GRRLIB_texImg *panorama4 = GRRLIB_LoadTexture(panorama4); GRRLIB_texImg *tex_BMfont5 = GRRLIB_LoadTexture(BMfont5); GRRLIB_InitTileSet(tex_BMfont5, 8, 16, 0); //--- ----------------------------------------------- block Stone("Stone", 31, 15, 1); block Grass("Grass", 63, 15, 2); block Dirt("Dirt", 47/*filfat: can do wrong with the pixels.. please fix this joshua*/, 15, 3); block CobbleStone("CobbleStone", 15, 31, 4); //--- ----------------------------------------------- //---
Re: Fps form 60 to 12?!? November 25, 2012 04:29PM | Registered: 13 years ago Posts: 58 |
Re: Fps form 60 to 12?!? November 25, 2012 04:34PM | Registered: 12 years ago Posts: 110 |
Re: Fps form 60 to 12?!? November 25, 2012 04:34PM | Registered: 12 years ago Posts: 110 |
Re: Fps from 60 to 12?!? November 25, 2012 04:42PM | Registered: 12 years ago Posts: 110 |
if(save_used){ for(int x = 0;x <= sizex; x++){ for(int y = 0;y <= sizey; y++){ for(int z = 0;z <= sizez; z++){ if(world[x][y][z] == true){ do{ cube.drawcube_save(x,z,y); }while(!1); } } } } }
Re: Fps from 60 to 12?!? November 25, 2012 05:18PM | Registered: 13 years ago Posts: 58 |
Re: Fps from 60 to 12?!? November 25, 2012 05:54PM | Registered: 13 years ago Posts: 58 |
Re: Fps from 60 to 12?!? November 25, 2012 06:31PM | Registered: 12 years ago Posts: 110 |
#include#include #include "drawcube.h" #include "terrain_png.h" using namespace std; drawcube::drawcube(int x, int z, int y){ GRRLIB_texImg *terrain2 = GRRLIB_LoadTexture(terrain_png); GRRLIB_3dMode(0.1,1000,45,1,0); GRRLIB_SetTexture(terrain2,0); GRRLIB_ObjectView(x,y,z, 0,0,0, 1,1,1); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_End(); GRRLIB_2dMode(); GRRLIB_FreeTexture(terrain2); } void drawcube::drawcube_save(int x, int z, int y){ GRRLIB_texImg *terrain2 = GRRLIB_LoadTexture(terrain_png); GRRLIB_3dMode(0.1,1000,45,1,0); GRRLIB_SetTexture(terrain2,0); GRRLIB_ObjectView(x,y,z, 0,0,0, 1,1,1); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_End(); GRRLIB_2dMode(); GRRLIB_FreeTexture(terrain2); } void drawcube::drawcube_normal(int x, int z, int y){ GRRLIB_texImg *terrain2 = GRRLIB_LoadTexture(terrain_png); GRRLIB_3dMode(0.1,1000,45,1,0); GRRLIB_SetTexture(terrain2,0); GRRLIB_ObjectView(x,y,z, 0,0,0, 1,1,1); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_End(); GRRLIB_2dMode(); GRRLIB_FreeTexture(terrain2); } void drawcube::drawcube_withoutLeft(int x, int z, int y){ GRRLIB_texImg *terrain2 = GRRLIB_LoadTexture(terrain_png); GRRLIB_3dMode(0.1,1000,45,1,0); GRRLIB_SetTexture(terrain2,0); GRRLIB_ObjectView(x,y,z, 0,0,0, 1,1,1); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_End(); GRRLIB_2dMode(); GRRLIB_FreeTexture(terrain2); }
Re: Fps from 60 to 12?!? November 25, 2012 06:32PM | Registered: 12 years ago Posts: 110 |
Re: Fps from 60 to 12?!? November 25, 2012 06:33PM | Registered: 12 years ago Posts: 110 |
Re: Fps from 60 to 12?!? November 25, 2012 06:34PM | Registered: 12 years ago Posts: 110 |
Re: Fps from 60 to 12?!? November 25, 2012 06:50PM | Registered: 13 years ago Posts: 58 |
Re: Fps from 60 to 12?!? November 25, 2012 06:54PM | Registered: 12 years ago Posts: 110 |
Re: Fps from 60 to 12?!? November 25, 2012 10:07PM | Registered: 12 years ago Posts: 110 |
Re: Fps from 60 to 12?!? November 26, 2012 04:19PM | Registered: 13 years ago Posts: 58 |
Re: Fps from 60 to 12?!? November 26, 2012 05:43PM | Registered: 12 years ago Posts: 110 |
Re: Fps from 60 to 12?!? November 26, 2012 05:46PM | Registered: 12 years ago Posts: 110 |
Re: Fps from 60 to 12?!? November 26, 2012 05:59PM | Moderator Registered: 14 years ago Posts: 5,075 |
Re: Fps from 60 to 12?!? November 26, 2012 06:14PM | Registered: 12 years ago Posts: 110 |
Re: Fps from 60 to 12?!? November 26, 2012 06:17PM | Registered: 12 years ago Posts: 110 |