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HELP: homebrew work on dolphin emu but not on real wii

Posted by nebiun 
HELP: homebrew work on dolphin emu but not on real wii
January 12, 2016 05:43PM
Re: HELP: homebrew work on dolphin emu but not on real wii
March 05, 2016 02:06PM
No one has tried this?
:-(
Re: HELP: homebrew work on dolphin emu but not on real wii
March 08, 2016 08:49PM
Maybe the program needs too much ram. The stack memory is limited in the Wii. Try to dinamically allocate with malloc the largest variables. As an alternative you can try to launch the main as a process where it is possible to set the stack memory dimension.
Re: HELP: homebrew work on dolphin emu but not on real wii
March 09, 2016 04:23AM
Programs running under Dolphin don't magically get a larger stack.
Re: HELP: homebrew work on dolphin emu but not on real wii
March 10, 2016 07:43PM
It is not clear to me which part of software allocates the stack of a program lauched by the homebrew channel. Moreover it is not clear how large is the allocated stack.
Re: HELP: homebrew work on dolphin emu but not on real wii
March 14, 2016 05:38PM
Each program is completely independent. The stack for the main thread is just a reserved chunk of memory like all other static variables.
Re: HELP: homebrew work on dolphin emu but not on real wii
March 16, 2016 09:00PM
I think that the problem is in the video thread. The original version ( mamewii 1.0 ) often crashes and using addr2line it seem to be happened in a LWPxxx memory access .
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