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HELP: homebrew work on dolphin emu but not on real wii

Posted by nebiun 
HELP: homebrew work on dolphin emu but not on real wii
January 12, 2016 06:43PM
Hi,
I'm working (again) on wiimame.
Last useful meme version for this is 0.136 (mame changed too much after this version).
Well: .dol is generated, works ok on doplhin (with SD emulation) but on real wii I obtain only a black screen.

I make the .dol with last version of compiler and library from devkitPro.org.

No error, no crash, simply only black screen (forever).

Someone would try to compile and run (and help me to debug :-) ) this version?

Full archive

Run the file runme for make all (5) customized wiimame.
Re: HELP: homebrew work on dolphin emu but not on real wii
March 05, 2016 03:06PM
No one has tried this?
:-(
Re: HELP: homebrew work on dolphin emu but not on real wii
March 08, 2016 09:49PM
Maybe the program needs too much ram. The stack memory is limited in the Wii. Try to dinamically allocate with malloc the largest variables. As an alternative you can try to launch the main as a process where it is possible to set the stack memory dimension.
Re: HELP: homebrew work on dolphin emu but not on real wii
March 09, 2016 05:23AM
Programs running under Dolphin don't magically get a larger stack.
Re: HELP: homebrew work on dolphin emu but not on real wii
March 10, 2016 08:43PM
It is not clear to me which part of software allocates the stack of a program lauched by the homebrew channel. Moreover it is not clear how large is the allocated stack.
Re: HELP: homebrew work on dolphin emu but not on real wii
March 14, 2016 06:38PM
Each program is completely independent. The stack for the main thread is just a reserved chunk of memory like all other static variables.
Re: HELP: homebrew work on dolphin emu but not on real wii
March 16, 2016 10:00PM
I think that the problem is in the video thread. The original version ( mamewii 1.0 ) often crashes and using addr2line it seem to be happened in a LWPxxx memory access .
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