Re: Wii Homebrew - Has it all gone a bit flat? January 26, 2010 09:27PM | Registered: 15 years ago Posts: 384 |
Re: Wii Homebrew - Has it all gone a bit flat? January 26, 2010 09:40PM | Registered: 15 years ago Posts: 5,075 |
Re: Wii Homebrew - Has it all gone a bit flat? January 26, 2010 09:45PM | Registered: 15 years ago Posts: 384 |
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SifJar
I only really found out about it today. I knew there was a method being developed for loading NSMB levels off SD card, which would also be used in the next RawkSD, and I had guessed it was using a custom IOS because of some hints dropped a while ago, but I was not certain of all details.
Re: Wii Homebrew - Has it all gone a bit flat? January 26, 2010 10:00PM | Registered: 15 years ago Posts: 5,075 |
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profetylenQuote
SifJar
I only really found out about it today. I knew there was a method being developed for loading NSMB levels off SD card, which would also be used in the next RawkSD, and I had guessed it was using a custom IOS because of some hints dropped a while ago, but I was not certain of all details.
There's another method for loading NSMB levels too. You can (or will be able to, I don't know if they've gotten it to work yet) insert level files in the NSMB save and then load them by a gecko code, but Riivolution seems more smooth.
Re: Wii Homebrew - Has it all gone a bit flat? January 26, 2010 10:16PM | Registered: 15 years ago Posts: 384 |
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Tanooki v. 1.2 readme
Features:
-Select number of lives
-Select number of coins
-Select current equipment
-Change score
-Change start world
-Select number of items
-Complete every level with all Star coins
-Unlock all hint videos
-Change region of save
-Inject and use custom stages from save file
Usage:
BASIC USAGE
-Extract your gamesave using Savegame Manager or a similar homebrew application.
-Open your gamesave (wiimj2d.sav) with Tanooki and enjoy!
-Remember to hit Update after making any changes, and File>Save when finished.
STAGE-TO-SAVE USAGE
-Select the level you'd like to replace from the dropdown menu.
-Use the '..' button to browse for the replacement .ARC level file.
-Select the 'Add' button to inject the level into the save.
-Copy down the Ocarina code that is generated, or use the 'Create GCT' button.
*This code is necessary to run the injected levels*
-The game may freeze the first time trying an injected save. Try again.
-To remove all levels from your save, use the 'Clean' button.
-When importing a clean save after using an injected save, the game will give a
corrupt save message. This is due to a problem with savegame Manager.
-Simply allow the game to create a fresh save (fixing the problem), then import
your clean save again.
Re: Wii Homebrew - Has it all gone a bit flat? January 26, 2010 11:24PM | Registered: 15 years ago Posts: 5,075 |
Re: Wii Homebrew - Has it all gone a bit flat? June 18, 2010 07:14PM | Registered: 14 years ago Posts: 61 |
Re: Wii Homebrew - Has it all gone a bit flat? June 18, 2010 07:25PM | Admin Registered: 16 years ago Posts: 3,247 |
Re: Wii Homebrew - Has it all gone a bit flat? June 18, 2010 08:09PM | Moderator Registered: 15 years ago Posts: 5,075 |
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bg4545
I'm pretty sure there is a Neo Geo emulator, and the reason there's no YouTube player is probably because the Internet browser can play YouTube videos already.
Re: Wii Homebrew - Has it all gone a bit flat? June 19, 2010 09:02PM | Registered: 15 years ago Posts: 858 |
Re: Wii Homebrew - Has it all gone a bit flat? August 27, 2010 08:46PM | Registered: 14 years ago Posts: 18 |
Re: Wii Homebrew - Has it all gone a bit flat? August 27, 2010 09:48PM | Moderator Registered: 15 years ago Posts: 5,075 |
Re: Wii Homebrew - Has it all gone a bit flat? August 28, 2010 02:48AM | Admin Registered: 16 years ago Posts: 5,132 |