Quake1 + normal mapping + volume shadow BETA
January 16, 2010 05:36PM
I'm playing around with TEV a little and added per pixel lighting and volume shadowing to Quake GX to show it off.

You need original Quake GX 0.04 and replace the DOL file with this boot.dol file.

It is work in progress and has issues, list available at:
[forum.beyond3d.com]

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