Gecko OS and .gpf files January 26, 2010 02:48AM | Registered: 14 years ago Posts: 137 |
Re: Gecko OS and .gpf files January 26, 2010 03:49AM | Admin Registered: 15 years ago Posts: 3,247 |
Re: Gecko OS and .gpf files January 26, 2010 04:38AM | Registered: 14 years ago Posts: 137 |
Re: Gecko OS and .gpf files January 26, 2010 04:42AM | Registered: 14 years ago Posts: 2,691 |
He's actually right about these .gpf files:Quote
bg4545
The only cheats in Gecko OS I know of are .gct files.. But to make your own codes for Gecko OS you need a USBGecko.
EDIT : Grammar fail :P
I'm not sure how one would go about using one of these files, though.Quote
Wiibrew.org
Multidol games work through Gecko's game loader, rebooter is no longer required for them
To ensure games are fully functional the game loader now uses the IOS requested by the game (as a result there is no 002 error, that error is due to game loaders booting a game with the wrong IOS)
If a game requests an IOS that you don't have, the game's update partition will be searched for the IOS and the option to install the IOS will be given if it is found (if you have a modchip, turn off update blocking!)
It is now possible to select not to load the debugger, which increases the number of code lines allowed by Ocarina
New hooks have been added so that most (if not all) Wii games can be hooked
Rebooter will use the hook selected on the config menu to hook games
Rebooter is now compatible with preloader
The menu interface has been improved, and you can load a custom background by creating a 640x480 PNG-24 file, naming it background.png, and putting it at the root of your SD card
The menu configuration can be saved, and the saved configuration will be loaded automatically when Gecko starts
A configuration file can be created for game specific settings like hook type
New code types are supported by the code handler
GPF (gecko patch file) support
Re: Gecko OS and .gpf files January 26, 2010 04:55AM | Admin Registered: 15 years ago Posts: 3,247 |
Re: Gecko OS and .gpf files January 26, 2010 05:02AM | Registered: 14 years ago Posts: 2,691 |
Re: Gecko OS and .gpf files January 26, 2010 05:15AM | Admin Registered: 15 years ago Posts: 3,247 |
Re: Gecko OS and .gpf files January 26, 2010 05:26AM | Registered: 14 years ago Posts: 2,691 |
I have no clue. I honestly don't see the point.Quote
bg4545
What's the point of the patches? What's the difference of using patches and using codes?
Re: Gecko OS and .gpf files January 26, 2010 08:39AM | Registered: 14 years ago Posts: 137 |
Re: Gecko OS and .gpf files January 26, 2010 06:42PM | Registered: 14 years ago Posts: 2,691 |
Re: Gecko OS and .gpf files January 27, 2010 05:48AM | Registered: 15 years ago Posts: 98 |
Quote
Gecko192.zip/doc/gpf file format.txt
In order to make a GPF (Gecko Patch File) you will need to use a hex editor. The file should be given named with the game ID and gpf extension and put in a patch folder, that is on the root of your SD card. Here's the patch file format as described by Nuke:
"[1 byte] - Number of patches (hex)
[4 bytes] - Patch Destination (hex)
[4 bytes] - Patch Size (hex)
[Patch X] - Patch data size of Patch Size
example
02 - Number of Patches
91000000 - Destination Address
00000002 - Patch Size (this example 2 bytes)
AABB - The Patch (size of Patch size)
91000004 - next
00000002 - next
CCDD -
The format will be just a hex blob like this
029100000000000002AABB9100000200000002CCDD
and saved to folder 'patch' on the SD card, with the GameID being the filename with .gpf extension, so for red steel jap, the file name would be REDJ41.gpf placed in folder 'patch'."