Kool-Aid Man not working on Stella March 23, 2011 10:39PM | Registered: 14 years ago Posts: 26 |
Re: Kool-Aid Man not working on Stella March 24, 2011 08:43AM | Registered: 15 years ago Posts: 686 |
Re: Kool-Aid Man not working on Stella March 24, 2011 11:28AM | Registered: 15 years ago Posts: 379 |
Re: Kool-Aid Man not working on Stella March 24, 2011 07:26PM | Registered: 13 years ago Posts: 27 |
Re: Kool-Aid Man not working on Stella March 25, 2011 04:57AM | Registered: 13 years ago Posts: 27 |
Kool-Aid Man Fix March 25, 2011 04:20PM | Registered: 13 years ago Posts: 27 |
Re: Kool-Aid Man not working on Stella October 08, 2011 08:25PM | Registered: 12 years ago Posts: 3 |
Re: Kool-Aid Man not working on Stella October 09, 2011 10:37PM | Registered: 13 years ago Posts: 18 |
Then it really is the emulator's fault, since it's supposed to act like the actual hardware...Quote
Nukey_Shay
The problem with Koolaid Man is not the emulator's fault, really. Those are written based off the TIA design specs. The collision detection bug is a problem in the original game's program code - it's been described as a "happy accident" that it works at all on actual hardware
Re: Kool-Aid Man not working on Stella October 13, 2011 03:37PM | Registered: 15 years ago Posts: 54 |
Re: Kool-Aid Man not working on Stella October 14, 2011 06:37PM | Registered: 13 years ago Posts: 18 |
Re: Kool-Aid Man not working on Stella October 14, 2011 06:39PM | Moderator Registered: 15 years ago Posts: 5,075 |
Re: Kool-Aid Man not working on Stella October 14, 2011 07:21PM | Registered: 15 years ago Posts: 54 |
Re: Kool-Aid Man not working on Stella December 25, 2011 10:41AM | Registered: 12 years ago Posts: 3 |
Not really. For the program to work as intended, it relies on the system allowing something that it's not supposed to. So an emulator correctly replicating the "accident" would have two options: either allow the faulty programming to work (in which case a LOT of other programs that are properly coded would no longer run properly), or have an exception in place for this specific case (which adds bloat and could cause other programs to perform sluggishly).Quote
ICEknigh7
Then it really is the emulator's fault, since it's supposed to act like the actual hardware...
Re: Kool-Aid Man not working on Stella February 10, 2012 06:45PM | Registered: 13 years ago Posts: 18 |
If the correct behavior is accurately emulated flaws and all, this game will work and so will all the others, since all of them worked in the original hardware to begin with.Quote
Nukey_ShayNot really. For the program to work as intended, it relies on the system allowing something that it's not supposed to. So an emulator correctly replicating the "accident" would have two options: either allow the faulty programming to work (in which case a LOT of other programs that are properly coded would no longer run properly)Quote
ICEknigh7
Then it really is the emulator's fault, since it's supposed to act like the actual hardware...
Re: Kool-Aid Man not working on Stella June 16, 2012 09:53PM | Registered: 12 years ago Posts: 3 |
Re: Kool-Aid Man not working on Stella June 28, 2012 12:27AM | Registered: 13 years ago Posts: 18 |