Using an original Zapper lightgun with FCE Ultra GX November 01, 2012 07:16PM | Registered: 11 years ago Posts: 3 |
Re: Using an original Zapper lightgun with FCE Ultra GX November 01, 2012 07:41PM | Registered: 15 years ago Posts: 276 |
Re: Using an original Zapper lightgun with FCE Ultra GX November 01, 2012 07:59PM | Registered: 11 years ago Posts: 3 |
Re: Using an original Zapper lightgun with FCE Ultra GX November 01, 2012 11:05PM | Registered: 15 years ago Posts: 276 |
Re: Using an original Zapper lightgun with FCE Ultra GX November 02, 2012 01:15AM | Registered: 11 years ago Posts: 3 |
Quote
ekeeke
Really, the only solution would be to build a custom adapter and have custom software that could use it, which would be quite difficult when it comes to figure the pixel beam screen position: gamecube/wii software has a mean to read the current beam H and V position but it would need to be read by the emulator as soon as the zapper (and your custom adapter) reports pixel beam detection, which is, in my opinion, impossible to achieve with enough precision because of the natural latency that comes with emulators...
Re: Using an original Zapper lightgun with FCE Ultra GX November 02, 2012 04:38AM | Moderator Registered: 15 years ago Posts: 686 |