I was thinking and came up with this idea, wanted to know from the coders if it is possible.
Remember: I dont code and probably wont be making this but this is an idea I wanted to get out there.Basically, Nintendo has neglected online support for almost all of its recent wii titles, and some of the other developers have also.
what if we can make EVERY wii game online compatible?
The interfaceIt would use a Host/Join system, and the user would make a username, and his server would have a server name and password (no server list) The lobby would show four Wii remotes with your username under each wii remote so you know who is who. The host would be player one (obviously) and the second person who joins would be 2, third would be 3, fourth would be 4. it probably couldn't use wiispeak, so it could recomend using a phone, Skype, or an Xbox Live Party. it would have the wii menu music and it would look similar to the menu. While in a game, when you push the home button, the normal menu would appear except the back to wii menu would be Exit from TeamPlay.
How it would work.Upon entry, the wii would use a Gecko OS like system to scan each game, and make sure they are all identical. Then (here comes the tricky part) the wii would take the hosts save file, and send it to the other players. The players original saved game would be moved to another folder and the downloaded game would be replaced for the normal save. When you exit, your temporary save would be deleted and the original save restored, and just incase something happens and it is not restored a restore option would be available from the main menu. all of the layers movements/actions would be transfer to the host, and then rebroadcasted. If a player leaves the game a simple white text would appear on the bottom of the screen.
Thanks for reading, and please reply!