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Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 21, 2008 06:33PM | Registered: 17 years ago Posts: 7 |
Hi, Since DK:JB is only out in Japanese at the moment, with no determined release date for USA or EUR. I thought id have a go at translating all the Japanese text in the game to English. So far ive managed the following with no real trouble. Have Disc Image, extracted directories and files. Located 2-3 .arc files that I believe contain the text for the game; These are: Font.arc, Home.arc and message.arc Each of the 3 files are compresses arc containers, by viewing the files directly in a Hex editor - I can see they are Compressed with Yaz0. Found a Yaz0 decoder and encoder at [www.amnoid.de] My next step is to try and decode the files and see whats inside... ill update once i know. *Update: Well,I managed to decode the message.arc file, into a message.rarc file. using Yaz0Dec.exe Then decoded the message.rarc file using RarcDump.exe, the output from this was 3 files ..\message.rarc_dir\jpjapanese\messageid.tbl ..\message.rarc_dir\jpjapanese\struct.tbl ..\message.rarc_dir\jpjapanese\jpjapanese\message.bmg Is anyone familar with .BMG or .TBL files? The 2 tbl files show nothing interested as the first few bytes in a hex editor.. whilst the bmg file shows 'MESGbmg1' as the first 8 characters. I'l update when i know more... Please feel free to comment.
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 21, 2008 08:13PM | Registered: 17 years ago Posts: 920 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 21, 2008 10:35PM | Admin Registered: 17 years ago Posts: 5,132 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 21, 2008 10:41PM | Registered: 17 years ago Posts: 68 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 21, 2008 10:41PM | Registered: 17 years ago Posts: 7 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 21, 2008 10:46PM | Admin Registered: 17 years ago Posts: 5,132 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 21, 2008 11:13PM | Registered: 17 years ago Posts: 7 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 22, 2008 12:23AM | Registered: 17 years ago Posts: 920 |
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Arikado
Only problem I see, is that in order to pull this off you'll need to run the game as a backup. Most people who would patch, probably wont own the original game. So I really don't support this type of work.
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 22, 2008 01:23AM | Registered: 17 years ago Posts: 7 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 22, 2008 01:44AM | Registered: 17 years ago Posts: 920 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 22, 2008 07:57AM | Registered: 17 years ago Posts: 152 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 22, 2008 10:49PM | Registered: 17 years ago Posts: 7 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 23, 2008 12:24AM |
Registered: 17 years ago Posts: 920 |
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dan8310x
Ive found the Text String for the game (I think), just need someone else to verify this...? (Please)
Location:
\JpJapanese\MessageData\message.arc ----> decoded into ------>
message.rarc ----> decoded into ------>
\jpjapanese\jpjapanese\message.bmg
Im now stuck, because the Hex Editor im using - im new to. UltraEdit displays the characters as garbage. rather than the Kana(Or whatever) language characters for the Japanese writing.. which is making it impossible to translate..
Does anyone know how I get the hex edit software to display the Japanese characters?
I feel like im almost there..... right on the edge of this..its so fustrating.
I plan on making a small simple change, recoding the iso back together and testing on my Wii to see if the change in Characters are displayed on screen... but without the above...well you know.
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. December 23, 2008 02:38PM | Registered: 17 years ago Posts: 7 |
BMG File Format Text is encoded using UTF-16LE 0000 = MESGbmg1 0008 = 2 bytes that represent the address of the FLW1 tag 0010-001F = ? 0020 = INF1 0024 = 2 bytes to represent the size of the INF1 block 0028 = 2 bytes to represent the number of pointers in the file 002A-002F = ? 0030-0037+ = The first pointer, The first two bytes represent the offset from the beginning of the DAT1 block, next 4 bytes are "00000002" for unknown reasons, last two bytes represent the number off lines that may be printed at a time during dialog. (Pointers are listed one right after the next) DAT1 block: first two bytes after the title represent the size of the block FLW1 block: first two bytes after the title represent the size of the block FLI1 block: first two bytes after the title represent the size of the block Special Characters: 1A0008010A000300XXXX = load character XXXX slowly. 1A00080114000000 = instant load characters until linebreak 1A0008010A000F00 (should be the only hover over char codes) 1A000EFF020001WWWWXXXXYYYY00ZZZZ = print ZZZZ with WWWWXXXXYYYY as a hover over 1A000CFF020001WWWWXXXX00ZZZZ = print ZZZZ with WWWWXXXX as a hover over 1A000AFF020001WWWW00ZZZZ = print ZZZZ with WWWW as a hover over 1A0014FF020002SSSSTTTTUUUUVVVVWWWWXXXX00YYYYZZZZ = print YYYYZZZZ with SSSSTTTTUUUUVVVVWWWWXXXX as a hover over 1A0012FF020002TTTTUUUUVVVVWWWWXXXX00YYYYZZZZ = print YYYYZZZZ with TTTTUUUUVVVVWWWWXXXX as a hover over 1A0010FF020002UUUUVVVVWWWWXXXX00YYYYZZZZ = print YYYYZZZZ with UUUUVVVVWWWWXXXX as a hover over 1A000EFF020002VVVVWWWWXXXX00YYYYZZZZ = print YYYYZZZZ with VVVVWWWWXXXX as a hover over 1A00WWFF0200XXYYYY00ZZZZ = display WxYYYY as a hover over for XXxZZZZ 1A0008FF00000000XXXXYYYYZZZZ = black text for XXXXYYYYZZZZ 1A0008FF00000100XXXXYYYYZZZZ = red text for XXXXYYYYZZZZ 1A0008FF00000200XXXXYYYYZZZZ = green text for XXXXYYYYZZZZ 1A0008FF00000300XXXXYYYYZZZZ = blue text for XXXXYYYYZZZZ 1A0006FE0000 = Character Name 01FF = ! 1A0008011400 = ? i need to figure this out 1A000EFF0200 = ? i need to figure this out 1A000CFF0200 = ? i need to figure this out ??? ??? ??? ??????????????? ????????????????? ??? ? B???? ? ????0??? ??? 00000748 | 00 00 1A 00 | .... | .. 00000750 | 0A FF 02 00 01 51 30 00 | .ÿ...Q0. | ?.?0 00000758 | 88 6D 57 30 5F 30 C7 30 | ˆmW0_0Ç0 | ???? 00000760 | FC 30 BF 30 6F 30 1A 00 | ü0¿0o0.. | ???. 00000768 | 0C FF 02 00 01 82 30 68 | .ÿ...‚0h | ?.?? 00000770 | 30 00 43 51 6B 30 1A 00 | 0.CQk0.. | 0??. 00000778 | 0C FF 02 00 01 82 30 69 | .ÿ...‚0i | ?.?? 00000780 | 30 00 3B 62 8A 30 7E 30 | 0.;bŠ0~0 | 0??? 00000788 | 5B 30 93 30 4C 30 0A 00 | [0“0L0.. | ???. 00000790 | 54 00 65 00 73 00 74 00 | T.e.s.t. | Test 00000798 | 69 00 6E 00 67 00 1A 00 | i.n.g... | ing. 000007A0 | 0A FF 02 00 01 51 30 00 | .ÿ...Q0. | ?.?0 000007A8 | 88 6D 54 00 65 00 73 00 | ˆmT.e.s. | ?Tes 000007B0 | 74 00 1F FF 0A 00 | t..ÿ.. | t?. .?.?0? 00001A000AFF020001513000886D57305F30C730FC30BF306F301A000CFF020001823068300043516B301A000CFF02000182306930003B628A307E305B3093304C300A00540065007300740069006E0067001A000AFF020001513000886D54006500730074001FFF0A00
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. September 02, 2010 06:44AM | Registered: 15 years ago Posts: 1 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. September 02, 2010 07:03AM | Admin Registered: 17 years ago Posts: 3,247 |
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Re: Trying to create a Japanese to English in-game text modification to Donkey Kong Jungle Beat...but struggling a little.. September 10, 2010 07:18AM | Registered: 15 years ago Posts: 74 |