emulators form of piracy? August 26, 2010 05:26AM | Registered: 15 years ago Posts: 9 |
Re: emulators form of piracy? August 26, 2010 07:41AM | Admin Registered: 16 years ago Posts: 3,247 |
Re: emulators form of piracy? August 26, 2010 09:16PM | Registered: 14 years ago Posts: 220 |
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bg4545
Emulators are perfectly legal...
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bg4545
...emulators are allowed...because coding an emulator requires skill and knowledge...
Re: emulators form of piracy? August 26, 2010 09:47PM | Registered: 15 years ago Posts: 26 |
I do believe you are INCORRECT about the whole "system" part. Perhaps it comes down to that in the case of BIOS (since the bios are IN the system) but not otherwise.Quote
winmaster
USB loaders are perfectly legal, as long as you own the game you are loading. Emulators are also only legal if you own the game AND the system you are emulating. Obviously users of USB loaders own a Wii.
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winmasterSo if something is easy to code, it should not be allowed? That's ridiculous.Quote
bg4545
...emulators are allowed...because coding an emulator requires skill and knowledge...
Re: emulators form of piracy? August 26, 2010 09:50PM | Admin Registered: 16 years ago Posts: 3,247 |
Yes, USB loaders are legal themselves, but in some countries it is still illegal to backup your games regardless of whether you own them or not. Since the Wii is a current generation console, piracy related apps are treated more strictly (with regard to Nintendo and WiiBrew alike).Quote
winmasterQuote
bg4545
Emulators are perfectly legal...
USB loaders are perfectly legal, as long as you own the game you are loading. Emulators are also only legal if you own the game AND the system you are emulating. Obviously users of USB loaders own a Wii.
Not because it's easy to code, but because backup loaders are made to get around the Wii's copy protection. They are not trying to emulate another console, they are using the Wii software.Quote
winmasterQuote
bg4545
...emulators are allowed...because coding an emulator requires skill and knowledge...
So if something is easy to code, it should not be allowed? That's ridiculous.
Re: emulators form of piracy? August 26, 2010 09:51PM | Registered: 15 years ago Posts: 1,114 |
Re: emulators form of piracy? August 26, 2010 10:48PM | Registered: 15 years ago Posts: 9 |
Re: emulators form of piracy? August 26, 2010 11:18PM | Admin Registered: 16 years ago Posts: 3,247 |
Re: emulators form of piracy? August 27, 2010 12:59AM | Registered: 15 years ago Posts: 1,114 |
Re: emulators form of piracy? August 27, 2010 02:50AM | Registered: 14 years ago Posts: 220 |
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LinkSlayer64I do believe you are INCORRECT about the whole "system" part. Perhaps it comes down to that in the case of BIOS (since the bios are IN the system) but not otherwise.Quote
winmaster
USB loaders are perfectly legal, as long as you own the game you are loading. Emulators are also only legal if you own the game AND the system you are emulating. Obviously users of USB loaders own a Wii.
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LinkSlayer64
In the case of loaders, all that stuff, WHY do people even come here for that advice?
Isn't there some forums or websites where the creators of these backup loaders can answer questions?
Re: emulators form of piracy? August 27, 2010 05:51AM | Registered: 15 years ago Posts: 26 |
No, it was the console, and as for the code, that code required is called the bios. I think moreover developers of emulators need to understand how a system processed... I don't know all the logistics.Quote
winmaster
I just looked up where I read that and I think I'm probably wrong. I thought a certain amount of code from the original console was required to run the game. Didn't early Nintendo games check the system's integrity? Or was it only the console checking the game?
Re: emulators form of piracy? August 27, 2010 06:17PM | Registered: 14 years ago Posts: 220 |
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LinkSlayer64No, it was the console, and as for the code, that code required is called the bios. I think moreover developers of emulators need to understand how a system processed... I don't know all the logistics.Quote
winmaster
I just looked up where I read that and I think I'm probably wrong. I thought a certain amount of code from the original console was required to run the game. Didn't early Nintendo games check the system's integrity? Or was it only the console checking the game?
But my proof for the consoles, the NES had a notorious lockout chip, which checked to make sure the game was licensed by nintendo or something, and if it went faulty, you would get a multi-colored flashing screen (not the only cause of said screen btw) I had to break pin #8 on my NES because this happened to me, and the thing worked better again.
Re: emulators form of piracy? August 27, 2010 06:57PM | Registered: 15 years ago Posts: 26 |
Well, to the most part, the code is original, the programmers only deduce how the consoles work, then write the code that emulates the functions of the consolesQuote
winmaster
So it is possible to write an emulator using 100% original code?
Re: emulators form of piracy? August 28, 2010 04:03AM | Admin Registered: 16 years ago Posts: 5,132 |