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MTek-GDL - Game Development Library for the Nintendo Wii

Posted by TheCodingBrony 
MTek-GDL - Game Development Library for the Nintendo Wii
January 01, 2015 10:28AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 02, 2015 07:53AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 22, 2015 02:04PM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 22, 2015 02:35PM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 22, 2015 10:32PM
I've already mentioned in the changelog that using non-interlaced low-resolution mode is always recognized as 480i/576i even though the actual video feed is 240p/264p like as if it we're an older game console. This is also the same video mode used in many official VC games and this mode still works fine with component cables.
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 23, 2015 01:31AM
Not always, that's why they provided an option to disable it using a special button combination on the home menu (which always uses regular 480i/576i).
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 23, 2015 02:18AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 23, 2015 08:37AM
To remove such jitter, you need an even number of lines.
Last I checked, 525 (NTSC) and 625 (PAL) aren't even numbers.
As such, the double-strike modes are 526-line (NTSC) and 624-line (PAL). This changes the refresh rate slightly.
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 23, 2015 08:52AM
Call it whatever you like, it's commonly known as 240p (even your wikipedia link confirms this) and if you search for "hdtv 240p component" you'll find plenty of evidence that your TV is the exception, not the rule.
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 23, 2015 11:11AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 23, 2015 12:05PM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 23, 2015 10:56PM
Okay, I stand corrected... I'll try to make the low resolution mode more HDTV friendly shortly. For now, I'll just continue testing this mode on a bunch of HDTVs and see if I could find one that rejects the mode.
Re: MTek-GDL - Game Development Library for the Nintendo Wii
January 25, 2015 12:25AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
March 23, 2015 07:15AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
March 28, 2015 06:07AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
May 28, 2015 02:05AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
May 29, 2015 10:50AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
July 04, 2015 03:20AM
Re: MTek-GDL - Game Development Library for the Nintendo Wii
July 12, 2015 05:20AM
Release 2.6 of MTek-GDL has been hastily released addressing a major bug with gdl::PrepDisplay() where it won't reset the projection matrix and low-resolution mode is completely broken when the console is set for progressive-scan mode.

If you've already set-up Release 2.5 on your computer, just replace the include and source folders inside the mtek-gdl folder with the ones from Release 2.6 then recompile and reinstall the library since this is mostly just a quick small update.



Edited 1 time(s). Last edit at 07/12/2015 05:21AM by TheCodingBrony.
Re: MTek-GDL - Game Development Library for the Nintendo Wii
October 08, 2015 03:37AM
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