You know, even Quake 3 can be runable, with some serious effort... Mainly because
Quake 1, 2 and 3 engines are open-source. The Quake for Wii is actually a port of the original Quake. AFAIK, no sorce code of any version of Unreal Engine has been released, so, there's no way to do a port of the original Unreal