Quake Wii: Arena July 24, 2009 03:17PM | Registered: 15 years ago Posts: 51 |
Re: Quake Wii: Arena July 24, 2009 03:21PM | Registered: 15 years ago Posts: 5,075 |
Re: Quake Wii: Arena July 24, 2009 03:34PM | Registered: 15 years ago Posts: 51 |
Re: Quake Wii: Arena July 24, 2009 05:42PM | Registered: 15 years ago Posts: 5,075 |
Re: Quake Wii: Arena July 24, 2009 05:56PM | Registered: 16 years ago Posts: 1,012 |
Re: Quake Wii: Arena July 24, 2009 05:59PM | Registered: 15 years ago Posts: 5,075 |
Re: Quake Wii: Arena July 24, 2009 11:17PM | Registered: 15 years ago Posts: 51 |
Re: Quake Wii: Arena July 25, 2009 12:06AM | Registered: 15 years ago Posts: 703 |
Re: Quake Wii: Arena July 25, 2009 12:42AM | Registered: 15 years ago Posts: 97 |
Re: Quake Wii: Arena July 25, 2009 01:58AM | Registered: 15 years ago Posts: 51 |
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scanff
Also all of the GL would need to be ported to GX.
Re: Quake Wii: Arena July 25, 2009 04:30AM | Registered: 15 years ago Posts: 703 |
Re: Quake Wii: Arena July 25, 2009 06:27AM | Registered: 15 years ago Posts: 97 |
Re: Quake Wii: Arena July 25, 2009 09:20AM | Registered: 16 years ago Posts: 1,012 |
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scanff
Quake is not 3D just 2D using a technique called raycasting which makes it look 3D.
Keep in mind, that those numbers we're for PCs, that had an OS in the background, and that many foundations for the hardware techniques changed since then.Quote
jsmaster
the requirements for Quake 3 are:
[some numbers go here]
Re: Quake Wii: Arena July 25, 2009 09:46AM | Registered: 15 years ago Posts: 703 |
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daniel_c_wQuote
scanff
Quake is not 3D just 2D using a technique called raycasting which makes it look 3D.
Afaik all Quakes use polygons and textures. That is 3D in my book.Keep in mind, that those numbers we're for PCs, that had an OS in the background, and that many foundations for the hardware techniques changed since then.Quote
jsmaster
the requirements for Quake 3 are:
[some numbers go here]
Re: Quake Wii: Arena July 25, 2009 04:30PM | Registered: 15 years ago Posts: 51 |
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jsmaster
According to wikipedia, the requirements for Quake 3 are:
3D graphics accelerator with full OpenGL support, Pentium II 233 MHz or AMD 350 MHz K6-2 processor or Athlon processor, 64 MB RAM, 8 MB video card, 500 MB of free hard drive space, 100% DirectX 3.0 or higher compatible sound card, CD-ROM drive (600 kB/s sustained transfer rate).
Looks like the Wii could handle it, as long as Quake 3 really never needs any more than 64 megs of ram.
Re: Quake Wii: Arena July 25, 2009 08:12PM | Registered: 15 years ago Posts: 97 |
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KammesenninQuote
jsmaster
According to wikipedia, the requirements for Quake 3 are:
3D graphics accelerator with full OpenGL support, Pentium II 233 MHz or AMD 350 MHz K6-2 processor or Athlon processor, 64 MB RAM, 8 MB video card, 500 MB of free hard drive space, 100% DirectX 3.0 or higher compatible sound card, CD-ROM drive (600 kB/s sustained transfer rate).
Looks like the Wii could handle it, as long as Quake 3 really never needs any more than 64 megs of ram.
Close enough for me to make the attempt. Only problem being that I don't quite know what I'm doing yet, lol. I don't see why I couldn't give it a shot though. The RAM limit may impede ideas about mods as I'm sure they have an impact on RAM on top of what the game uses by itself. Just have to play around with things if it ever gets all set up in the first place and see what happens.
Re: Quake Wii: Arena July 25, 2009 09:46PM | Registered: 15 years ago Posts: 51 |
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jsmaster
If you haven't programmed in C/C++ before, you probably shouldn't start with something as big as porting Quake 3. First, get a good book, or online tutorial, and really learn C/C++. Then, when you know you're way around, you can move on to bigger things.
Re: Quake Wii: Arena July 26, 2009 04:27PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: Quake Wii: Arena July 26, 2009 05:08PM | Registered: 15 years ago Posts: 51 |
Yes, that is always the first or second tutorial to any language, which I did say I was doing the tutorials first.Quote
ArikadoUhm, I think you should start with "Hello World".Quote
Kammesennin
I think I'll maybe start with my own port of Wolfenstein 3D after going through the tutorials.
Re: Quake Wii: Arena July 26, 2009 07:58PM | Registered: 15 years ago Posts: 97 |
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KammesenninYes, that is always the first or second tutorial to any language, which I did say I was doing the tutorials first.Quote
ArikadoUhm, I think you should start with "Hello World".Quote
Kammesennin
I think I'll maybe start with my own port of Wolfenstein 3D after going through the tutorials.
EDIT: Perhaps you thought I meant tutorials to porting Wolfenstein? If so, my apologies... miscommunication