SDHC Handling in IOS March 14, 2010 01:03AM | Registered: 15 years ago Posts: 746 |
Re: SDHC Handling in IOS March 14, 2010 05:59AM | Admin Registered: 16 years ago Posts: 5,132 |
Re: SDHC Handling in IOS March 14, 2010 06:43AM | Registered: 15 years ago Posts: 746 |
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Arikado
It's in the SDK things are built with, which is why newer games and newer menus have it and older one's don't.
Re: SDHC Handling in IOS March 14, 2010 02:01PM | Registered: 15 years ago Posts: 384 |
Re: SDHC Handling in IOS March 14, 2010 02:36PM | Registered: 15 years ago Posts: 746 |
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profetylen
Still, since the SD code is in the SDK it should look pretty much the same in every game (please correct me if I'm wrong), so if one could just localize that code, one should be able to write a fairly general gecko patch to patch the old SD code to SDHC code provided we have some free memory to hook into.
However, SDHC is much more software based than regular SD, so I'd imagine it is is a fairly advanced task to write SDHC handling in assembly.
Re: SDHC Handling in IOS March 24, 2010 11:14PM | Registered: 15 years ago Posts: 384 |
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cactusjack901Quote
profetylen
Still, since the SD code is in the SDK it should look pretty much the same in every game (please correct me if I'm wrong), so if one could just localize that code, one should be able to write a fairly general gecko patch to patch the old SD code to SDHC code provided we have some free memory to hook into.
However, SDHC is much more software based than regular SD, so I'd imagine it is is a fairly advanced task to write SDHC handling in assembly.
Also worthy of note when it comes to the fact that SDHC being so much more heavy on the software side, is that we'd need more memory than we'd probably have free when it comes to certain games, to hook into.