Super Mario Crossover, (truly a gem). May 20, 2010 06:10PM | Registered: 14 years ago Posts: 8 |
Re: Super Mario Crossover, (truly a gem). May 20, 2010 06:19PM | Registered: 15 years ago Posts: 235 |
Re: Super Mario Crossover, (truly a gem). May 20, 2010 06:50PM | Registered: 14 years ago Posts: 8 |
Re: Super Mario Crossover, (truly a gem). May 20, 2010 07:04PM | Moderator Registered: 15 years ago Posts: 703 |
Re: Super Mario Crossover, (truly a gem). May 20, 2010 08:56PM | Registered: 15 years ago Posts: 2,691 |
Re: Super Mario Crossover, (truly a gem). May 20, 2010 11:25PM | Registered: 14 years ago Posts: 8 |
Re: Super Mario Crossover, (truly a gem). May 20, 2010 11:50PM | Moderator Registered: 15 years ago Posts: 703 |
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megamike360
I have been doing extensive reading, and it looks like I could decompile the game and use the already made source to create a new version of it. I am currently talking to the creator about it.
Re: Super Mario Crossover, (truly a gem). May 21, 2010 12:44AM | Registered: 14 years ago Posts: 8 |
Re: Super Mario Crossover, (truly a gem). May 21, 2010 12:59AM | Moderator Registered: 15 years ago Posts: 703 |
Re: Super Mario Crossover, (truly a gem). May 21, 2010 02:45AM | Registered: 15 years ago Posts: 444 |
Re: Super Mario Crossover, (truly a gem). May 21, 2010 03:52AM | Registered: 14 years ago Posts: 8 |
Re: Super Mario Crossover, (truly a gem). May 21, 2010 07:21AM | Registered: 15 years ago Posts: 746 |
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megamike360
I see. Well, I suppose I have more experience in creating my own things, but recreating super mario bros. Plus adding characters would take so long you know? I'll look into what I can do. Does anyone know if there are any flash emus in development? If so it would be helpful to get what has been made so far. The last thing I can think of is decompiling it to simply get all the sprites, then as you said recreate it. I think It is worth a try! One more thing, would compiling the entire game into an executable help at all? I know the wii won't read it, but it could help in development right? Also, the game probably would be in SWF format and not FLA, I can download the whole game at my will, but I will ask the creator, he apparently never heard of Wii homebrew before I told him about it, (I told him that a Homebrew port could possiby increase visits to his website, ad revenue, and maybe donations to encourage him to grant me permission).
Re: Super Mario Crossover, (truly a gem). May 21, 2010 04:51PM | Registered: 15 years ago Posts: 5,075 |
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cactusjack901
No, no, no, no, no
The dev HAS to have an SWF, as that is the raw, uncompiled version of the game, the so called "source code". The concept of a flash emulator makes no sense. How would you even go about compiling the swf into a dol? Something tells me you have no idea what you're talking about.
Re: Super Mario Crossover, (truly a gem). May 21, 2010 07:34PM | Registered: 14 years ago Posts: 8 |
Re: Super Mario Crossover, (truly a gem). May 21, 2010 08:05PM | Moderator Registered: 15 years ago Posts: 703 |
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megamike360
That is NOT what I meant. sigh. I meant simply creating a PC verion of the game FIRST. When it comes to the wii, I have only ported a few things directly from PC, however, I have plenty of experience with flash, so don't tell me I do not know what I am talking about in that regard. The way you worded your sentance confused me is all. Ok. First things first. Do you think that SDL would help?
Re: Super Mario Crossover, (truly a gem). May 21, 2010 08:33PM | Registered: 15 years ago Posts: 746 |
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SifJarQuote
cactusjack901
No, no, no, no, no
The dev HAS to have an SWF, as that is the raw, uncompiled version of the game, the so called "source code". The concept of a flash emulator makes no sense. How would you even go about compiling the swf into a dol? Something tells me you have no idea what you're talking about.
Uh, no. the SWF is the compiled game. And to OP: Of course the game is in "SWF format". It cannot be "in FLA format", because an FLA file is simply part of the source, which is then compiled into the SWF along with the images. You clearly don't no anything about flash, so porting the game is going to be incredibly hard for you. You cannot "compile the SWF into a binary" either BTW.
Re: Super Mario Crossover, (truly a gem). May 21, 2010 11:09PM | Registered: 14 years ago Posts: 8 |
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scanff
SDL is only going to help if you start from scratch, the flash version is not going to use it. I use SDL simply because I can develop and debug on windows, then tweak it to work on Wii. Wii SDL is very complete but not as fast as GX and steals a lot of memory.
If you're really serious about porting this then you could easily decompile the swf using something like Trillix Flash Decompiler. It recreates the action script code perfectly, it also dumps images, sprites etc... Of course you'd need permission to use the assets from the author. I guess there's no harm in peeking at the source to give you ideas as you'd be recreating something new in C/C++.
Re: Super Mario Crossover, (truly a gem). May 21, 2010 11:57PM | Registered: 15 years ago Posts: 5,075 |
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megamike360Quote
scanff
SDL is only going to help if you start from scratch, the flash version is not going to use it. I use SDL simply because I can develop and debug on windows, then tweak it to work on Wii. Wii SDL is very complete but not as fast as GX and steals a lot of memory.
If you're really serious about porting this then you could easily decompile the swf using something like Trillix Flash Decompiler. It recreates the action script code perfectly, it also dumps images, sprites etc... Of course you'd need permission to use the assets from the author. I guess there's no harm in peeking at the source to give you ideas as you'd be recreating something new in C/C++.
Thanks a bunch! That is EXACTLY what I wanted to know! Like I said, I am talking with the creator about it, so we will have to wait and see if he says yes. (Why would'nt he say yes? It's not like I'm going to make money on it).
Re: Super Mario Crossover, (truly a gem). May 25, 2010 12:27PM | Registered: 15 years ago Posts: 379 |
Re: Super Mario Crossover, (truly a gem). June 01, 2010 09:49PM | Registered: 14 years ago Posts: 14 |