So after Castlevania, I tackle Zelda... December 13, 2010 08:11AM | Registered: 15 years ago Posts: 54 |
Re: So after Castlevania, I tackle Zelda... December 13, 2010 10:46AM | Registered: 15 years ago Posts: 379 |
Re: So after Castlevania, I tackle Zelda... December 13, 2010 04:22PM | Registered: 15 years ago Posts: 54 |
Re: So after Castlevania, I tackle Zelda... December 13, 2010 05:10PM | Registered: 15 years ago Posts: 379 |
You better stay with your wife, she is better looking ;-)Quote
Yoghurt
and thats the reason i love you my dear^^
I'll put something together quickly. Shouldn't be to hard, as long as you don't need to many animations and stuff.Quote
yeah, i do love those games, especially terranigma. so good.
well, i already have a few things in place. as ive already said, i have way too much freetime on my hands and need something to do while you are not available XD
so, if you find the time, could you adapt the prophecy code for top down? i could test the level maps then. saves me alot of trouble. and alot of time once mirenia is done.
I surely hope it's not another god damn water snake :-PQuote
speaking of which, i got some nice stuff coming your way^^
Re: So after Castlevania, I tackle Zelda... December 15, 2010 07:18PM | Registered: 15 years ago Posts: 56 |
Re: So after Castlevania, I tackle Zelda... December 16, 2010 04:48AM | Registered: 15 years ago Posts: 54 |
Re: So after Castlevania, I tackle Zelda... December 16, 2010 11:45AM | Registered: 15 years ago Posts: 379 |
class TBurningFlame : public TObject { public: int frameNr; TBurningFlame(int x, int y); virtual ~TBurningFlame(); virtual void draw(); virtual void tick(); OBJECT_SAVE("%i,%i,burningflame,\n", int(x), int(y)); };
TImage* burningFlameImage = new TImage("Game/sprites/flame_burning.png"); TBurningFlame::TBurningFlame(int x, int y) : TObject(x, y, 18, 32, -2) { frameNr = 0; } TBurningFlame::~TBurningFlame() { } void TBurningFlame::draw() { burningFlameImage->draw(int(x) - viewX, int(y) - viewY, 18, 32, 18 * ((frameNr / 4) % 8), 0); } void TBurningFlame::tick() { frameNr++; }And 2 more lines in my level loading code along the lines of, if (strcmp(type, "burningflame") == 0) new TBurningFlame(x, y);
Re: So after Castlevania, I tackle Zelda... December 16, 2010 01:24PM | Registered: 15 years ago Posts: 40 |
Re: So after Castlevania, I tackle Zelda... December 16, 2010 10:34PM | Registered: 15 years ago Posts: 56 |
Re: So after Castlevania, I tackle Zelda... December 19, 2010 03:30AM | Registered: 15 years ago Posts: 56 |
Re: So after Castlevania, I tackle Zelda... December 19, 2010 06:53PM | Registered: 15 years ago Posts: 54 |
Re: So after Castlevania, I tackle Zelda... December 19, 2010 10:44PM | Registered: 15 years ago Posts: 56 |