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Wire3D: Call for Participation

Posted by antibyte 
Wire3D: Call for Participation
March 15, 2012 11:12AM
Re: Wire3D: Call for Participation
March 15, 2012 07:17PM
Deleted your other topic seeing as it seems this is where you wanted it. In future, just click the "report" link on your own post and say in the report that you want it moved to another section (specifying which section), rather than posting the same thing twice.
Re: Wire3D: Call for Participation
July 19, 2012 07:41PM
Antibyte, I downloaded the source, and am working through the example/samples and the demo.

I am checking through the controllers and the importer (trying to figure how to get anything else to load into it -- since I don't usually use Unity3D).

I know C++ and have loads of time.

I will start looking through and seeing what might be productively added.

My plan for a tiny game is a load "zone" from the network -- might kill that bit though.

I will PM you shortly.
Re: Wire3D: Call for Participation
August 29, 2012 01:47PM
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