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Wii Debugging?

Posted by dashxdr 
Wii Debugging?
September 16, 2010 08:31PM
I'm wondering if a Wii debugger exists or could be made that could be active while a program is operational? It'd be nice to be able to freeze the CPU, look around memory, disassemble code, single step, but breakpoints, stuff like that.

It seems to me some sort of terminate but stay resident approach could work, maybe some sort of Wifi packet mechanism could be used for communication with a remote host. A packet could be sent to the Wii using the Wii's MAC address, and the TSR could pick it up and respond to debug style requests in the body of the packet.



Edited 1 time(s). Last edit at 09/16/2010 08:32PM by dashxdr.
Re: Wii Debugging?
September 16, 2010 09:01PM
I think USB Gecko is the only publicly available method for what you seek.
Re: Wii Debugging?
September 17, 2010 04:16PM
Re: Wii Debugging?
September 19, 2010 02:57PM
Re: Wii Debugging?
September 19, 2010 03:21PM
Re: Wii Debugging?
September 19, 2010 10:08PM
oh, It worked for me, but that was a while ago.
Re: Wii Debugging?
September 20, 2010 09:15PM
Re: Wii Debugging?
September 21, 2010 12:30PM
A USBGecko doesn't use the wii's USB ports (unless you're doing it wrong). It uses the EXI bus which doesn't really require any background management.
Re: Wii Debugging?
September 21, 2010 02:36PM
Re: Wii Debugging?
September 21, 2010 05:49PM
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