Wii Debugging? September 16, 2010 10:31PM | Registered: 14 years ago Posts: 15 |
Re: Wii Debugging? September 16, 2010 11:01PM | Moderator Registered: 15 years ago Posts: 5,075 |
Re: Wii Debugging? September 17, 2010 06:16PM | Registered: 14 years ago Posts: 1 |
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dashxdr
It seems to me some sort of terminate but stay resident approach could work, maybe some sort of Wifi packet mechanism could be used for communication with a remote host.
Re: Wii Debugging? September 19, 2010 04:57PM | Registered: 15 years ago Posts: 444 |
Re: Wii Debugging? September 19, 2010 05:21PM | Admin Registered: 16 years ago Posts: 5,132 |
It's buggy, slow, a pain the a$$ to set-up, and not compatible with SVN libogc for over a year. Its not a valid option.
Re: Wii Debugging? September 20, 2010 12:08AM | Registered: 15 years ago Posts: 444 |
Re: Wii Debugging? September 20, 2010 11:15PM | Registered: 14 years ago Posts: 15 |
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Skizo
Just a pointer for this kind of thoughts. In the very same moment, using a WiFi or any other similar connection of the kind, that, as you say, "halt the CPU and browse around", the WiFi itself will stop working, because you see, to process the WiFi/Ether packets, you DO need the CPU.
As SifJar said, go with Gecko.
Re: Wii Debugging? September 21, 2010 02:30PM | Registered: 15 years ago Posts: 686 |
Re: Wii Debugging? September 21, 2010 04:36PM | Admin Registered: 16 years ago Posts: 5,132 |
In layman's terms, you plug one end into a GC memory card port on your Wii and the other end into a USB port on your pc.Quote
tueidj
A USBGecko doesn't use the wii's USB ports (unless you're doing it wrong). It uses the EXI bus which doesn't really require any background management.
Re: Wii Debugging? September 21, 2010 07:49PM | Registered: 14 years ago Posts: 15 |
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tueidj
A USBGecko doesn't use the wii's USB ports (unless you're doing it wrong). It uses the EXI bus which doesn't really require any background management.