@antibyte: Thanks! It seems you have quite a nice graphics engine. Unfortunately, I didn't manage to extract the important bits related to multitexturing; and that was because I actually didn't know what I was supposed to find. However, a tip from WinterMute and his, apparently, awesome google-fu skills, brought out what I needed to find. The response is here, in case you might wantby Izhido - Coding
Hello everyone! Once again, my google skills failed me. Do you people have any examples of code that does multiple textures on a single polygon in GX hardware for Wii, that you're not using right now? :) I'm having some issues with z-fighting on a project I'm working on, and I think that's because it is trying to blend 2 polygons with different textures, when the coorby Izhido - Coding
Hello, everybody! Just a few days ago, I finally bought a black Wii, to accompany a new 42" LCD I also just bought. As part of this process, I would like to move some newly purchased WiiWare (and VC) games to this new console. The decision to get a new Wii was actually last-minute, so I couldn't plan not buying them in the old console to wait for the new one. I *know* Nintendo won&by Izhido - Homebrew General
... Thank you SOOOOO much for updating HBC! I've always felt uncomfortable about not being able to update my Wii through "official" means, so I'm glad you finally took time to update the installers so I can update it *before* installing 4.3. Really, I'm very grateful for that! Oh, and the new HBC menu looks really cool! A perfect match for my incoming black Wii (as soon as Iby Izhido - Homebrew General
(My apologies if this is not the best place for such announcements.) In order to keep things in a more orderly manner, and since the projects were already together related, I recently created a new SVN repository under Google Code, under the name "Quake Rev PAK", containing the source of all my existing ports (Q1Rev, QWRev, Q2Rev), and work in progress for new releases (hardware-accelerated buby Izhido - Homebrew Applications
scanff: Dude, thank you so much! You solved it! Turns out I *never* specified a valid value for the last parameter in the net_recvfrom() call (&clen, in your snippet). Somehow, I was expecting it to return something, instead of both requiring a valid value THEN returning something :) Anyway, with that change, net_recvfrom now works as expected. Many thanks for your help! - Izhidoby Izhido - Coding
Oh, that. Let me assure you, net_poll() is being called before the call to net_recv()/net_recvfrom(). Even then, when net_poll() reports valid data, net_recv() reads & returns it, while net_recvfrom() hangs forever. Odd, huh? Could it be that there's a bug in the way net_recvfrom() works when the two last parameters are not NULL / 0 ? - Izhidoby Izhido - Coding
Hi! I've posted this question in countless places... it feels like I'm spamming every forum I've been into. Apologies for that.. it's just that I would like to find *that* person... the one that could answer this question. < context > Days ago, I found out that net_recv, net_recvfrom, and net_sendto were returning -22 as error code. I, at first, assumed it was -by Izhido - Coding