Hi all, In the latest blog post at HackMii (http://hackmii.com/2010/11/developers-developers-developers) I noticed that they wrote the following about HBC: "our code is generic enough to work on development hardware and to load binaries produced with Nintendo’s tools (on any hardware)" I have previously tried to use wiiload.exe to run .elf files generated with Nintendo tools on a softmodby flarup - Homebrew General
Exactly how much new is it we get with Motion Plus? - precise orientation of the wiimote - location of the wiimote?!? - more precise acceleration measuring?!? Thanks. I'm REALLY looking forward to program for WM+.by flarup - Offtopic
Thank you very much for the link and the explanation.by flarup - Coding
Ohh... I just naturally thought it would have more than one core. But I guess the prizetag of the Wii explains this. Anyways - in case I need it for other reasons - what is the thread library that is ported? Thank you very much for your help.by flarup - Coding
Hi all, I am currently working on some code which I (for performance reasons) would like to make multithreaded. I have made multithreaded code before, but not for Wii homebrew. Thus, I have a few questions about this, which I hope someone can help me with: 1) When running "normal" homebrew code through the Homebrew Channel, how many cores on the Wii's CPU do we have access to? 2) Whby flarup - Coding