When I try to start it, i get an error: Run-time error "339": Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid I have installed the DevKitPro correctly and I installed the GRRLib just yesterday. EDIT: It works now. I had to use the compatibility mode in Windows 7.by Bowserkoopa - Coding
QuoteCheckout the source and get working on porting. If you make progress, email castlevania7689@yahoo.com (Arikado) and he will add you to the project to committ your changes. So I tried to use MLlib to make a GUI for it to help a little but but I need an alternative for sprintf() beby Bowserkoopa - Ideas, requests
I though it would be ok to use the words for examples so everybody can understand what I mean. If I want to write a new topic, it says to me: This is NOT a CIOS support forum Support is another thing than mention it. And at last: QuoteBowserkoopawith buttons like I wrote "like". I can't install the - you know it - channel because 1. the license , 2. there isn't the source out and 3.by Bowserkoopa - The Junkyard
It's me again^^ I have another problem in my program. It should be able to load a dol file from the folder SD:/Installer/ but I don't know how I could make this. I've found an example for loading it, but I don't understand the code. (http://code.google.com/p/usbloader-gui/source/browse/branches/USB_Loader_GX_Forwarder/source/dolloader.c) My program should make it easy tby Bowserkoopa - The Junkyard
C++ for wii? That suprises me. I thougt that it is only possible to program with C for Wii. But it's good to know that it's possible to use C++ ;)by Bowserkoopa - Coding
It seems that a realistic gravity would be one of the hardest problems to solve. Especially because C isn't a object-orientated programming languag like C++ . But I have a concept now, so everything is only a question of the transcription. A constant gravity variable and other variables for each sprite. I began to read the LibWiiSprite Tutorial but I think I have to read it again because it&by Bowserkoopa - Coding
I thought I could do something like that: if(ML_IsCollision(&Hero, &Ground){ SetXPosition(GetX(&Ground)); SetYPosition(GetY(&Ground)); } The only problem is, that there aren't commands like SetPosition() ;D For the gravity, I would have used the same mode like SetYPosition(GetY(AllSprites)+1) every three Frames. AllSprites would first be declared in an arrayby Bowserkoopa - Coding
Great! That was the problem. The pictures hadn't the right dimensions. Thanks :)by Bowserkoopa - Coding
Sorry for the double post but i tried it on the wii but I see only the Airship-Sprite. The BowserAngry.png and the BowserCursor is missing :( /* -==========================- | Bowser & Yoshi | -==========================- */ #include #include "Airship_png.h" #include "BowserCursor1_png.h" #include "BowserAngry_png.h" #include "font_png.h" int main(int argc, char **by Bowserkoopa - Coding
It's me again ;) I have again a problem with the MLlib. So there're two questions: How can I make some sprites solid because I try to make a game, and it's a little bit strange when Mario would fall through the bottom^^ There's also a second quesion: How I can I make, that there's a gravity? And at last the third question: How can I make, that the screen scrolls? I&by Bowserkoopa - Coding
Sry, but I googled a free image hoster and found that xD I will look that I found a add-free uploader. Isn't there anything I can use to test my progged apps on the PC? I don't think that I can always start the wii to try if a new sprite will be loaded :Sby Bowserkoopa - Coding
Hi everybody :D ! I started coding for Wii but now I have a little problem: If I try to draw a sprite with the MLlib it doesn't appears. Compiling works well, but if I try to load the .dol file with dolphin I get that screen: I don't think that it should look like that :S The example in the MLlib_others folder doesn't work too. The Splashscreen ist yellow and there isnby Bowserkoopa - Coding