Cheers Warpedflash nice to see people playing it I'm hoping that the versus mode adds another dimension - although not so good if your girlfriend beats you at it ;)by JustWoody - Homebrew Applications
Hi, I've now release version 0.6 of my Mahjongg Wii game, here is the change log:- * Added versus mode! * Re-factored the tile selection processing and completed all coding around tile selection for both versus and coop modes * Added option to restart the game when paused or no more moves left * Added option to start a new game without going back to the menu when current game has fiby JustWoody - Homebrew Applications
QuoteArikadoWow. Getting the japanese in that way is currently beyond my coding abilities. Did you also have to use different fonts for languages like Portugese with those symbols above and below the letters? I added the extra letters to the standard Latin font that I had created by hand, but again had to do some mapping in a similar way to the Japanese as these are also not supported. A fair aby JustWoody - Homebrew Applications
Yeah the Japanese was a bit tricky as I'm not used to the different alphabet + the programmers notepad only supports standard ASCII. So, I had to make a mapping of the Japanese letters to ASCII characters and to change the Japanese translations to these mappings. Not easy! The way I've coded it now means that its pretty straightforward to add other languages without too much work soby JustWoody - Homebrew Applications
QuotewhodaresCongrats on the release. Definately some polished work you've put together Cheers dude QuotewhodaresDoes this mean every game will be completable? Yes, if you select the tiles in the same order they were laid down in, but in reality as there are four of each tile to select, its pretty likely that the player will chose different tiles so the game will go down a different pby JustWoody - Homebrew Applications
Hi all, I have release v0.5 of my MahJongg Wii solitaire game, here are the changes in this version: * Added multi-language support currently supporting English, French, Italian, Dutch, German, Spanish, Catalan, Japanese and Portuguese * Wrote an algorithm to initialise the tiles so that tiles pairs are added in a selectable order * Added a language selection menu including waving flagsby JustWoody - Homebrew Applications
QuoteXanLovesI love this game, I'd never played MahJongg before, my girlfriend wanted it but it's really addictive. I've still never finished a game! The new shuffle feature didn't even make it any easier, the last two tiles were on top of one another on my last game. Bug? Keep up the good work! Cheers XanLoves, I'm planning to change the shuffle in the next release soby JustWoody - Homebrew Applications
Another alternative is to use C with GRRLib which has a number of easy to use tutorials on its homepage GRRLib Homepage This is a graphics library, I would see this as a starting point then you can look around wiibrew for details of how to use wiimote, sndlib, etc.by JustWoody - Coding
QuoteArikadoKeep up the good work :) 0.4 is so good, I wonder what else you can add? Cheers Arikado, I've got a fairly long list of stuff to add:-) : * Multiple tile sets * 2 player versus mode * Animated characters * Hover highlight selectable tiles * Hint feature with 30 second penalty * High score table * Selectable characters in 2 player modesby JustWoody - Homebrew Applications
QuoteLOLDSFANSo it would be like the Ocarina thing, but just for the Opera Browser? Not sure where Ocarina would fit in to this, I was thinking of a stand alone app or a plugin(?) for one of the media playersby JustWoody - Homebrew General
All, I've now released v0.4 of my Mahjongg Wii game, heres whats new:- * Added multiple tile layouts (four to start with) (re-wrote tile engine to handle this) * Added shuffle option when no more tiles pairs left * Added an icon and count of the number of available matching tiles during the game * Made the non-selectable tiles slightly darker that the selectable onesby JustWoody - Homebrew Applications
alternatively, it would be very good to have Flash 9 streaming support in one of the Wii media players (GeeXbox, MPlayer, etc)by JustWoody - Homebrew General
There are many streams, etc. that don't work on the Opera browser, so how about an application that can display/run flash 9. You would be able to type in a URL and the app would search for any flash within the page/site and be able to display/run them.by JustWoody - Homebrew General
See further down for details for version 0.7: Hi all, I've released the latest version of my MahJongg Wii game not at v0.3 Here are the changes in this release:- * Added two player co-op mode * Added full set of menus as per new graphics courtesy of DayDreamOz * Added pause to game mode entered and exited by pressing a pause icon * New homebrew channel icon byby JustWoody - Homebrew Applications
Nice one GPF that appears to have done the trick.by JustWoody - Coding
Does anyone know of any documentation on Wii SD card access, writing and reading files from SD, etc?by JustWoody - Coding
QuoteRatherBeerBrewOoooookay all, seems to work now (the demos of the lib). But howto convert a .ogg file in a hex file to make my own sound run? Put it in your data directory and add an entry in your makefile to convert ogg (just look at someone elses to see the syntax of this) then you can refer to the buffer as _ogg and the size as _ogg_size You will also need to add an include like #inclby JustWoody - Coding
I'd agree with Scognito - sndlib is the way to go for both music and sound effects. I had lots of problems when using the mp3player and once I moved to sndlib it was plain sailing. I would look at the examples that come with sndlib as these show you the code that you need to add for ogg support + sound effects.by JustWoody - Coding
The version I am using does not have inbuffer or inbufferlength on the jpeg_decompress_struct. In fact it also doesn't have the jpeg_decompress() method too! I've got th eone from the SDL lib port. Could you point me in the direction of the lib that does include this stuff please.by JustWoody - Coding
Thank you Arikado, I already use GRRLIB. GGRLIB and I think libwiisprite only deals with png files I want to use libjpeg to use jpeg files instead as these are about 4 times smaller. I've read the documentation with libjpeg, but there is no input except from a file, whereas I would like to use a jpeg that has been converted to 'c' using something like raw2cby JustWoody - Coding
Has anyone created there own decompression source manager for libjpeg that uses a buffer as a data source instead of a file? Or can anyone point me in the right direction to do this?by JustWoody - Coding