QuoteArikado I (and I'm sure everyone else) would greatly appreciate it if someone would add this to the wiibrew wiki btw ;-) Done (I think). It's my very first article so I really apreciate it if somebody could chek it out: Thanks in advance.by realbrucest - Ideas, requests
Brand new from Hermes: QuoteHermesHHexen for Wii by Hermes / www.elotrolado.net (based in HHexen 1.6.1) ---------------------------------------------------------------------- Preparation ----------- - Copy hexen.wad (shareware or otherwise) in apps/HHexenen - Copy the folder 'apps' on SD - NOTE: HHexen needs space in the SD to write files during the game. Beginningby realbrucest - Ideas, requests
Maybe someone knows that nulldc has just become open source (couple of days ago) and after that I started "googling" looking for some more when I found this log document: Does it mean that drkIIRaziel has actually been working on a wii port? I'm still a bit confused about nulldc/nulldce projects but I guess nulldce is the one we should keep an eye on.by realbrucest - Offtopic
Uhm... Batman Returns, Batman & Robin (amazing driving stages), Lunar, Lunar 2, Snatcher, Earthworm Jim SE, Eternal Champions CFTDS, Robo Aleste, Lords of Thunder, Popful Mail, Night Trap, BC Racers, Dracula Unleashed (not bad :P), Shining Force CD, Panic!, Final Fight, Silpheed, Keio's Flying Squadron, Time Gal, Soul Star, Jurassic Park... Sega CD was more than a crappy bunch of crappy Fby realbrucest - Ideas, requests
I was reading an article about 5th generation consoles when I remembered there was that open-source project for Atari Jaguar emulation. Virtual Jaguar/SDL v1.0.7 thread at emuforums. There's a PSP port already, it runs slow and it has been discontinued from a very early beta I'm afraid (I don't pay much attention to PSP scene, so I can be wrong). Anyhow wii hardware might heby realbrucest - Ideas, requests
About MAME, I reckon I love it on PC, but I much rather using several different emus for each single arcade system than anything else, so developers can optimize them better, easier, and binary won't be that heavy. MAME code, or MAME4all code which looks simpler to port "natively", should help to split that huge project into: a System16 emu, a CPS2 emu..., even thinking of reusing the awesoby realbrucest - Ideas, requests