I guess the source is in those archives.by vader347 - Homebrew General
Dykam Wrote: ------------------------------------------------------- > ... I've collected all the EU(PAL) codes... it > whore only 5... is it possible to parse US-codes > to EU? > > And... will all codes working with usbGecko, work > with ocarina? Well I use PAL/JAP codes for USA and most work so I guess it works the other way too. Also most usbGecko codes worby vader347 - Homebrew Applications
The sprite test had a great documentation.by vader347 - Offtopic
LOLDSFAN Wrote: ------------------------------------------------------- > Is that good or bad? I was replying to Alex saying that he wanted a libwiisprite tutorial. libwiisprite includes a API documentation and three examples.by vader347 - Offtopic
This is how to play mp3s and it uses libwiispriteby vader347 - Coding
Of cource there isn't a folder stuffed with htmls in the documentation folder. :Pby vader347 - Offtopic
Look at the source code of an existing homebrew app.by vader347 - Coding
I am making some progress and will have a SVN up soon. If anyone knows where I can contact ravenexus or Frans-Wii please tell me.by vader347 - Coding
Arikado Wrote: ------------------------------------------------------- > Wii64 is the name given to the Wii builds of the > mupen64gc project. Source is hosted on Google > Code. > > It won't let me access the soure. What are you doing? I copy the command into my terminal and I get a copy of the source.by vader347 - Homebrew Applications
I guess ISO support can be in another release. Now to ftruncate.by vader347 - Coding
commenting/ifdef was what I am thinking of doing. We don't have a cdrom drive or a internal drives so I think I can get away with it. I don't think that they are that important. dirname looks easy to implement and ftruncate won't take long either. I was hoping I did something wrong though.by vader347 - Coding
I recomend learnCPP. I like CProgramming for more advanced tutoriuals.by vader347 - Offtopic
I am working on a DOSBox port and I am having some linking errors. Just incase anyone wants to know what I did here it is. 1. Downloaded and upacked Dosbox .72 source 2. Download SDL-Port to Wii. 3. Copied over Makefile and edited config.h to work with devkitPPC. 4. Went through and converted program from dirent.h to sys/dir.h and libfat 5. Fixed a couple of small problems. I ended up wiby vader347 - Coding