By the way concerning translation stuff, I'm still stuck at reversing bmg files... The ones used by System Menu were easy but can't figure out the ones used by Wiifit and I'm too lazy to try to figure out using replace & test method... any suggestions and findings are welcome.. @Tempus : The idea is great btw, I'd like to contribute considering currently there is no (and poby I.R.on - Ideas, requests
@SifJar I tried to explain it to you in *temp but it seems you are not that bright to grasp what I wrote there... Here I'll repeat... 1 Custom channels are legal as long as you don't distribute them... And they are perfectly legal to distribute if you follow the license of each part that makes up a channel... Let's leave creation of channels for one's own use aside sby I.R.on - BootMii Beta
I guess you can use u32 PAD_Read(PADStatus *status); PAD_ERR_NONE value and PADStatus struct is defined in pad.h... If you look closely to the below function in pad.c it's used as such... u32 PAD_ScanPads()by I.R.on - Coding
Already a bunch of stuff implemented fat in ios and they have the sources... namely 1. Bootmii's Mini 2. Wiigator's nifty boot2 hack (http://www.gbatemp.net/index.php?showtopic=156199) Not quite sure about the first but I'm sure for the latter...by I.R.on - Ideas, requests
There is one catch in all this patching business.. security... Nintendo can't simply put the patches or the new content into a harddisk or sd card... it should be secured like savegames for modification... though it will increase the overall complexity of the job, it's still doable... But there is already a mechanism that can be used to do this thing, downloadable contents that isby I.R.on - Ideas, requests
Possibly will not happen because of dvd drive's firmware... here is why... A cleaning kit works like this on a CD accepting drives 1. Device accept the disc because it's a proper video disc 2. It's special in that it has some video where the brush is located, lens is being directed to that part of the disc, and as video is being displayed, lens is cleaned... In wii, you wby I.R.on - Ideas, requests
You can use my Crazy Intro app, You need to have the application you want to boot as custom channel. Upon assigning it to a wiimote's one of four directional buttons, you can easily launch the application at boot by pressing the said button... To use Crazy Intro, you should have preloader... By the way, you get one more shortcut, pressing B takes you to the homebrew channel... Othby I.R.on - BootMii Beta
I tried to hack and slash the wiiuse code in ogc with the existing information, failed... seems better suited to someone already did some work on wiiuse. it seems whole extension identification process changes if motion plus should be taken into account... hope devkitpro supports in the next version...by I.R.on - Coding
My first understanding was (because of your other question in another thread) you are keeping the map in a queue... So you are actually using a grid... Somehow what you want to do differs a bit from a standard flood fill... a standard one should look like int match=1; //the color/value you are replacing (filling) int replacement = 2; //fill color/value void bucket_fill(int x, int y)by I.R.on - Coding
Dunno stack size but you can always implement a recursive algorithm in an iterative fashion. I did one back in '96 for my icon editor, it was a max 64x64 grid and an array of 800 integers was enough to flood the entire grid. I would have posted the source code if it was an easy to understood one... About the queue, it depends... Here is the questions 1. Will you be doing this often?by I.R.on - Coding
Quotedaniel_c_w I fail to see why a loader has to resident At runtime: a program uses the Windows API functions (which are of course linked at startup) LoadLibrary and GetProcAddress to recieve a pointer to a afunction Well you gave the answer actually, program calles the windows API functions, which should be under a separate process's address space (maybe not)... but to make it stby I.R.on - Coding
Also.... how about motion plus? How could it make my above mentioned algorithm more accurate? ps: just going to get buy one so...by I.R.on - Coding
First, "dynamic library" alone is not the right term, it should be "dynamically linked library"... Dynamically linked libraries... hmm... this would only serve (the catch is below) large applications in which different libraries only used if certain conditions become true.... say a media player, instead of 6-8MB single binary we can have a small binary and a set of libraries with different sizby I.R.on - Coding
QuoteCloneDeathThere are no standard library or any libraries at that which will do the work for him. The only routines I can think of would just load the image into a usable form. After that, he has to write his own interpreter for the data. Well his main problem at the moment seemed to be reading pixel by pixel from an image loaded without actually displaying it... @steaky1212 : By theby I.R.on - Coding
You can use simple image formats like bmp or even create your own... you can handle them offscreen as you wish then... you can find myriads of bmp routines in C I guess...by I.R.on - Coding
Here is my interpretion... He says shared because when you develop a library you share it on wiibrew, thus it becomes a shared library :) Actually it's a static library... so it becomes a shared static library... Yeah, really I interpretted this way at the first attempt ps: dunno how to create a static library... you should possibly tweak the makefile and code accordingly...by I.R.on - Coding
Quotehenke37It is not a matter of having enough samples, it is a matter about having too many samples. You need to figure out an algorithm to reduce the amount of data that has to match. Talking about gesture samples or a data collected for each gesture here? There are quite a lot of effective ways to reduce the complexity of the matching algorithm, that's not a big problem actually...by I.R.on - Coding
I'm currently working on a rudimentary motion detection routine. I couldn't find any previous work about the subject, all people do currently reading buttons, using ir or the most advanced using the accelerometer readings to manipulate something on screen. Is there such a work? Maybe I have overlooked. Unlike motion detection used in games my aim is to create a motion detection rby I.R.on - Coding
There is a broad discussion about it here : In memory two pixel's information is stored as Y1CbY2Cr.... Y1 and Y2 respectively luminance value for those two pixels... Cb and Cr values (Chrominance blue, Chrominance red) are shared by two pixels adjacent horizontally... ps: by the way, reading about it all probably you will end up trying to convert from RGB to Y1CbY2Cr like I did whenby I.R.on - Coding
Quotedaniel_c_wCan normal Wii software (games) access the keys? Is there any trace of them in the unpacked savegames? Normal wii software can't access the keys. System menu handles all the packing & unpacking stuff when saves are copied to and from sd and I guess it uses underlying ios to do all the encryption & decryption & signing... Thus system menu doesn't even know the keys...by I.R.on - Homebrew General
SD card loading is a system menu feature, as such you can't get that feature using a system menu <4.0 unless a homebrew application developed that is offering the same or better implementation...by I.R.on - Homebrew General
QuoteacertainWiiCrazy updated FE100's Key Grabber to extract the key from the nand.bin file. In his post he notes that he couldn't use the forgot-password link here, so I'm replying (this is exactly what I was looking for as well): As for why you need the private key, it's explained here: Andrew Thanks for bringing it up here, due to lack of support from the foruby I.R.on - Homebrew General
because in the framebuffer each 32 bit word in a line stores two pixels information... and it's not rgb by the way...by I.R.on - Coding