I was hoping to hear an update of some kind (not about the issue; that I might experiment on my on time). I was just worried that the project might be on hiatus or something, but I guess we can assume it's not.by the_randomizer - Homebrew Applications
Either this thread/forum is dead or the author no longer has time to work on the project, because I'm really confused why I haven't heard anything in more than a month and a half.by the_randomizer - Homebrew Applications
I take it my posts are being posted in vain around here.by the_randomizer - Homebrew Applications
Sorry for the bump, but couldn't we just experiment switching both the emulator and .ogg file(s) to a 32000Hz and see what happens when switching back and forth?by the_randomizer - Homebrew Applications
Hmmmm...I really didn't think it would be such a pain to figure its cause, much less the solution....maybe I should keep quiet and not bother to not give you additional stress....my bad.by the_randomizer - Homebrew Applications
Well, it's kind of hard to explain what the exact issue is, but I was told that it had to do with the .ogg file initialization process (in the background) when you switch back and forth between game menus/save menus and then back to the game or when you decide to load another game. I was told it was some conflict that the Snes audio is fixed at 32000hz and the .ogg file (the music) in the bby the_randomizer - Homebrew Applications
Will someone at least look into the tinny sound issue? I know 4.0.9 was just released today, but, it would be nice to know how the whole switching back-and-forth thing won't cause this issue is coming along....by the_randomizer - Homebrew Applications
I heard it had to do with the .ogg file that plays (the background music) in the menu is set 48000Hz where Snes9x is at what a normal SNES is, 32000Hz, and when you switch back and forth, the sound gets tinny/raspy when it shouldn't. Interpolation is definitely on since games sound smooth (a notable example is Soul Blazer, and I can notice it), so, if both could be set at 32000Hz, the issueby the_randomizer - Homebrew Applications
Maybe I should just wait until someone else fixes it, since I seem to be having bad luck with this....by the_randomizer - Homebrew Applications
Hmm.....the only file I see that's closest to s9xconfig.cpp is called "snes9x_default_config.cfg....I wonder why I can't see it....That's not the one I edit, though, I'm sure. But what you're saying is that all values that are either "False" (or 0) need to be changed to say "True"... Edit 8:22AM: Okay, I made the necessary changes to those setttings, so now I need tby the_randomizer - Homebrew Applications
Do you have any advice? Which one am I supposed to edit? I'm somewhat confused as to which .cpp or .h files do I need to open/edit.by the_randomizer - Homebrew Applications
So I just simply look for the lines that have: Settings.FixFrequency Settings.AltSampleDecode Settings.InterpolatedSound Settings.SoundEnvelopeHeightReading Settings.SoundSync And change them accordingly (like from disabled to enabled or false to true), right? Maybe enabling "FixFrequency" will improve sound emulation? Oh, and the links for the devkitpro ppc download is down.(here:by the_randomizer - Homebrew Applications
How do I edit those settings? I mean, what program do I use?by the_randomizer - Homebrew Applications
Hmmm...it's definitely worth a shot. Sounds like a plan to me. Perhaps we can try one setting at a time to see what happens...? Edit 11:02AM (MST) What I meant to say was "would there be any possible beta releases to try these settings out?"by the_randomizer - Homebrew Applications
didn't even know they were making 1.52.....guess I'll back off; didn't mean to annoy.by the_randomizer - Homebrew Applications
Hmmm...just an idea. Didn't older versions (1.43 ports) have it? I personally can't tell when the sound is synced or not. On the windows ports, I can. It would help with most, if not all the Square Enix sounds behave better(?) If I could, should I do a comparison of the Snes9xW port with and without sync (like in an uploaded MP3) or something? Would that help pinpoint the issue Iby the_randomizer - Homebrew Applications
Or rather, could sound sync be added as an in-menu feature?....that's what I meant.by the_randomizer - Homebrew Applications
QuoteI.S.T.The reason most people won't be able to tell the difference is they've never experienced the original game, only the imitation. That was my point. Yes, my language was confusing, and I apologize for that. I think in contradicting sentences that only make sentence to me, and I don't always catch them when making a post or writing, well, anything. The reason I mentionedby the_randomizer - Homebrew Applications
I apologize for the bump, but I, too, am having the same issues ever since getting an 8gb SDHC card. So, I have HBC - 1.0.3 , IOS62 v19.26 and System Menu 4.0 (NTSC/US). I have formatted the card from its default FAT32 to just FAT file systems (full not quick) and put all my stuff I had on a normal SD card (2gb, non-SDHC). I then proceeded to load the HBC with the new card; the channel itselby the_randomizer - Homebrew General
Would fixing Snes9x's current sound bugs (i.e. such as FF3/6 sound/music) be extremely difficult on the wii/gamecube port? I recall that the old 1.43 wii ports had the option to switch it off/on in the game menu. Why I can't notice the difference now, I don't know.by the_randomizer - Homebrew Applications