QuotemdbrimQuoteArikadoThe author also made piing and briickout which both sucked... Easy tiger, the term "sucked", especially as it applies to homebrew, is VERY relative! That word always applies to coding. I would say my code from a year ago sucked as I'm always learning better ways to do things. A few of you probably think it still sucks :Pby scanff - Ideas, requests
QuoteWaxyPumpkin72Maybe kind of like this: Yeah that would be pretty easy. I lack the time to do graphics but can always sneak in a little homebrew coding.by scanff - Ideas, requests
I'm not really into those kinda games. But have you seen this - Dirt Trax FX (SNES). I've not played it but maybe similar.by scanff - Ideas, requests
it's 3D. You'd need modelers mappers and a big team to do this.by scanff - Ideas, requests
Anyone else frustrated with efnet.net!!!! Today (1:33:52 PM) irc.easynews.com: (notice) *** Notice -- You need to install identd to use this server. If you have ident installed, ensure you are not blocking port 113 via a firewall. Visit our website for additional assistance at www.easynews.com/irc. Yesterday Something about can't connect from a mail server (I was not connectiby scanff - Offtopic
All these ideas! - I think you need to learn to code :Pby scanff - Ideas, requests
If you can cheat with Gecko OS then you can run more than one app at the same time. There's not much memory to play with though :Pby scanff - Ideas, requests
QuoteArikadoQuotehenke37When using sdl, it hijacks the role as main, your main is silently renamed to something else. Now that I'm actually using it, I can see the presence of this. For curiosity's sake, do you know what code is actually executed first then? When does my program reach to the point of executing the first line of code in my main() ? for the Wii it's /* Do initby scanff - Coding
Ok cool. Well I'll wait and see :P If he wants to look at my source it's only 400-ish lines.by scanff - Ideas, requests
Yeah it's pretty bad. Is it some kind of direct advertising? I think the google ads were less in-your-face. If money is needed I'm sure we can pool together and donate.by scanff - Offtopic
I guess jsmaster never had time. I'll finish it if someone would like to do the graphics ?by scanff - Ideas, requests
Quoteetertaya lot of our hbc exploits come from games. (smash stacks, twilight princess...etc) how about a custom game made specifically to install home brew! lol and what in the world makes you think Nintendo would license it?by scanff - Ideas, requests
yes hacked or they forgot to renew their domain registration. If the latter then their f'd.by scanff - Offtopic
QuoteetertayQuoteninjafish1990Actually Read write speed on a USB 2.0 is 480 Mbps, so thats probably faster then the wiis storage, and even if it wasnt, it is better to have a 1GB of DDR then 512MB of DDR2, even thought DDR only runs at 400MHz max and DDR2 runs at 1066 max its still double the space, and space is more important than sped with RAM at this stage. usb 3.0 is coming so speed'sby scanff - Ideas, requests
I doubt it, power to the usb is probably off when the system is turned off. This is not usually controlled by software but is designed into the hardware power circuit.by scanff - Ideas, requests
QuoteArikadoAll of the code in DeSmuME that requires OpenGL compiled perfectly under this. However, we have yet to test any of it at this point in time. Wow your doing a DS emulator ! cool !by scanff - Coding
Yeah I've gotten it to compile. I do see console output but the glutSwapBuffers(); function seems to lock everything up.by scanff - Coding
Has anyone had success with this. I'm trying to port a program it would be useful to know how well the freespace OpenGL Wrapper works.by scanff - Coding
Quoteshuffle2WHY DID THIS DIE OFF It sounds awesome and needs to be in trunk, along with the tty implementation! I thought sounded like a good idea too.by scanff - Coding
Not sure about the recent release of libogc but file I/O has been very slow on the Wii using homebrew tools.by scanff - Ideas, requests
Using any type of removable media as ram will be painfully slow.by scanff - Ideas, requests
Storage devices have nothing to do with processing speed. Sorry it's impossible. Only way to speed up your wii is to unsolder the processor and put a faster one on. Of course you'd have to find a compatible one (I'm sure the Wii's cpu is custom) and have the ability to solder a BGA chip.by scanff - Ideas, requests
Quoteetertayis there any way to give the wii more processing power...via high storage sd cards or usb's? like the temporary file storage they use in pc's? if that's impossible , is there any way to give it more power What you on about ?by scanff - Ideas, requests
ftell() maybe failing because it's taking too long to reach the end of the file ... I'm guessing here. But having said that loading a 4MB mp3 into memory is probably not a good idea. The snippet I put above that uses a callback, this is probably a better way to play bigger files as you're only ever using a small piece of memory and dynamically reading the data from the file.by scanff - Coding
QuotemdbrimlSize is showing 0 for the instances it crashes... lSize = ftell(BGM); makes lSize 0 for big files? Sure that fopen is opening the file?by scanff - Coding
Do you have a way to printf the value of lSize to make sure it's what you think it is. Also you maybe running out of memory. You may look into using MP3Player_PlayFile() as you've got more control with a callback. I know there are issues with this function though. Something like so (probably needs testing/rough code :) ): s32 reader_callback(void *usr_data,void *cb,s32 len)by scanff - Coding
mbuffer is not being allocated so fread is crashing the app. What is lSize ? I would recommend an unsigned long. Maybe it's not the the value you expect.by scanff - Coding
On the File IO or the alloc... try :- mbuffer = 0; mbuffer = (char*) malloc (sizeof(char)*lSize); if (!mbuffer) exit(0); If you're app exit's your out of mem or lSize is not what you think it is.by scanff - Coding
Actually looking over the mp3player source I don't think the len param in MP3Player_PlayBuffer() is the total size. I'm thinking it's a buffer size to read. I think libmad itself knows when it's reached the end of a stream. try MP3Player_PlayBuffer(mbuffer, 32767 , NULL); and see if it's as simple as that. The mp3player.c in the SVN is basically the same I just addeby scanff - Coding