"You can download it here for Windows, Linux and Mac OS X. It's the original command-line program. " (you might need to use "save target as")by Daid - Homebrew General
Latest libogc has guVector: Make sure you also use the new headers of libogc after you compile a new libogc.by Daid - Coding
Read the manual, you need to use a GC controller or the power/reset buttons.by Daid - BootMii Beta
There, so people don't have to search. Thank you for the information.by Daid - Coding
As anyone outside of the hackmii team tried to use MINI already? The ARM code is there, but there is nothing for the powerpc side. Which is kind of a shame. (http://hackmii.com/2009/05/mini-source-code/ - "Source code for the PowerPC part is not included yet but we will add an example PowerPC project during the next few days." never happend) I don't own an USBGekko. So debugging miniby Daid - Coding
Not all servers honor your request when you ask for http1.0, they send http1.1 anyhow. Some even send http1.1 and then don't send chunked encoding or length nor close the connection when all data is recieved. To get 100% compatible with all servers is a hell. But chunked and content-length support are both a must, else you cannot talk to half of the servers out there. Here is the java codby Daid - Coding
When will people learn to read. The question is: "I have a USB guitar for GuitarHero for the PC (windows). Would it be possible to support this guitar on the Wii?" Answer is, "The USB GuitarHero guitars are not that well known. I've never seen one, and currently Homebrew for the Wii doesn't support them at all. And unless someone figures out how they communicate they never will beby Daid - Ideas, requests
Be sure to dump all headers that you get. (I got a bit of experiance with HTTP) Chances are that you get a gzip compressed stream back. And some servers always send chunked transfers, even if you say HTTP1.0 I have some java HTTP download code if you are interrested?by Daid - Coding
As far as I see it, "redirect" always points to NULL. And thus your memcpy, or strcpy towards it should always crash. You never create a redirect buffer to put data in. What you want (I think) is this: redirect = strdup(line+10); Debugs(redirect); This creates a new string buffer, with the contents of line+10, and then later, when you're done with it, free it. I think you lack quiby Daid - Coding
Yes there is, mix them yourself, or get libasnd to do it for you (I never got libasnd to work for me). If you look at the code of GuitarsOnFire, there I mix multiple ogg files. And there is also mp3 code in there (but commented out, as I didn't need it) Don't know about the memory stats.by Daid - Coding
Late answer, but the pointer is valid as long as you don't unload the wii motes, so forever really. libwiiuse keeps updating the structure whenever you call the update function.by Daid - Coding
I think it happens if you initialize and enable the video before you actually fill a framebuffer with data. Calling "VIDEO_SetBlack(FALSE);" before you do any framebuffer filling. But that's just a guess.by Daid - Coding
You don't need to free the data returned by the Expansion function. libwiiuse keeps ownership. GHWT guitars are pretty much equal to the GH3 guitars, but the slight difference makes the current libwiiuse fail to use it at all. The change for that is simple, and I've added a patch for WT guitars here:by Daid - Coding
This might help a bit, it fill a horizontal line and then the lines above/below it, using not that much stack space, and it's pretty fast: static void map_flood_line_area(struct map_data *m, int x, int y, int areanum) { int fillL, fillR, i; int in_line = 1; /* find left side, filling along the way */ fillL = fillR = x; while( in_line ) { m->area = arby Daid - Coding