Hey guys, I've been working on my game for a few months now, and I'm not getting any further with the game engine. Right now, I have a half-assed working 2-D version, but my goal is to make it 3-D. I've tried various engine ports, and can't get it to do what I want. So I've either got my coding wrong, or I don't fully understand the workings of GX. Most of my game is currently using GRRLIB, at least for the menu, which I would like to keep if possible. But I want the game itself to be in 3-D.
If you're not aware of the game I'm making, you can check out the
Wiki page I added for it. It's got screenshots of my current Wii version, as well as images of the 3-D version (currently only runs on winblows). I'm not sure if I actually need some collaboration, or if I really just need help understanding how GX functions work....specifically how you go about combining A TON of vertices into a solid 3-D model. I've looked over a bunch of guides and example source on GX and 3-D, but I think it might be starting to go over my programming experience head, so to speak. I was able to get a few of the gl2gx examples to work, but once I started modifying them and putting my own stuff in, it stopped working.
By the way, the 3-D version I have working on windows is written in BlitzBasic, which I can't port over. But if I could port it, the game would be 90% finished...lol...(fail?) Unless someone knows how to port over Basic. (I saw a Basic lib in development, but I don't think it was ever completed)
Anyway, I'll stop rambling. If anyone would like to help, or even just give me some GX pointers...it would be much appreciated.