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TEVSL, "TEV shading language" -- call for testers (development tool)

Posted by puppeh 
TEVSL, "TEV shading language" -- call for testers (development tool)
October 05, 2011 07:29PM
Re: TEVSL, "TEV shading language" -- call for testers (development tool)
October 13, 2011 12:14AM
Looks pretty advanced. You have any demo apps that make use of the functionality? I would love to see what it can do without having to set it up and compile.
Re: TEVSL, "TEV shading language" -- call for testers (development tool)
October 13, 2011 11:36AM
Hi Owen,

Yeah, I guess that might help people get started. I'll see about putting something together later...
Re: TEVSL, "TEV shading language" -- call for testers (development tool)
October 13, 2011 08:19PM
Re: TEVSL, "TEV shading language" -- call for testers (development tool)
October 17, 2011 10:48PM
Anyone wanting to try out tevsl, but who is using Windows and has been put off by excessively-complicated-looking build instructions for the prerequisites for building it: you might be interested to know that I've now put a Win32 binary up on the download page linked above. It doesn't have any 3rd-party dependencies, as far as I know -- just put it in your path somewhere.

Hope that helps!
Re: TEVSL, "TEV shading language" -- call for testers (development tool)
November 11, 2011 03:11AM
I tried it and it works! I'm still playing around, but it's really nifty!
Re: TEVSL, "TEV shading language" -- call for testers (development tool)
November 11, 2011 03:08PM
Thanks, I'm glad it's working for you! Let me know if you run into any problems, and I'll try to help -- either here, or by email (address on the download page).
Re: TEVSL, "TEV shading language" -- call for testers (development tool)
March 17, 2012 08:54AM
Congratulations! TEVSL is a really great idea. Any chance you could also output HLSL pixel shader code? Would be great to use that in a multi platform framework.
Re: TEVSL, "TEV shading language" -- call for testers (development tool)
March 17, 2012 12:48PM
Hi!

Thanks for the comment! I've kind of considered emitting HLSL (or rather GLSL, probably) shader code as an alternate output form -- but, TEVSL input files tend to be quite highly specific to the rest of the graphics hardware in practice, and that's not under control of the compiler. So, it'd likely be of quite limited use, I think.
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