WiiDoom 0.4.5 Released August 29, 2010 10:05PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: WiiDoom 0.4.5 Released August 29, 2010 10:41PM | Registered: 14 years ago Posts: 282 |
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Re: WiiDoom 0.4.5 Released August 31, 2010 11:18PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: WiiDoom 0.4.5 Released August 31, 2010 11:47PM | Registered: 14 years ago Posts: 282 |
Re: WiiDoom 0.4.5 Released September 01, 2010 03:23AM | Admin Registered: 16 years ago Posts: 5,132 |
Re: WiiDoom 0.4.5 Released September 01, 2010 05:23AM | Registered: 14 years ago Posts: 282 |
Re: WiiDoom 0.4.5 Released September 01, 2010 07:32AM | Registered: 14 years ago Posts: 26 |
Re: WiiDoom 0.4.5 Released September 01, 2010 05:03PM | Registered: 14 years ago Posts: 282 |
Re: WiiDoom 0.4.5 Released September 01, 2010 05:54PM | Admin Registered: 16 years ago Posts: 5,132 |
Thought I explained this before but I can't use the analog sticks independently from each other without rewriting a significant portion of the emulator. That being said, this sort of a solution isn't that out there in the realm of possibilities ;)Quote
Axel
What do you think about the analog sticks? They feel cool, huh? Planning on implementing that to your other ports? :D
Re: WiiDoom 0.4.5 Released September 15, 2010 09:19PM | Registered: 14 years ago Posts: 24 |
Re: WiiDoom 0.4.5 Released September 15, 2010 10:54PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: WiiDoom 0.4.5 Released September 16, 2010 04:03AM | Registered: 14 years ago Posts: 24 |
Re: WiiDoom 0.4.5 Released October 16, 2010 05:31AM | Registered: 14 years ago Posts: 1 |
Re: WiiDoom 0.4.5 Released October 21, 2010 07:49AM | Registered: 16 years ago Posts: 47 |
Quote
Arikado
Thanks for the help. I put your classic controller scheme in the WiiDoom repository now.
Regarding music, I'm seeing how other engines like zdoom and such do it and seeing if I can use their methodology in any way. Im also looking at emulating with the sound chip used via code in Tantric's DOSBox port. It will take time, but I think (hope) I will get it eventually :3
Re: WiiDoom 0.4.5 Released October 31, 2010 06:59PM | Admin Registered: 16 years ago Posts: 5,132 |
Sorry it took so long for me to get back to you. I've been extremely busy lately and it took me awhile to find this post.Quote
MrPeanutQuote
Arikado
Thanks for the help. I put your classic controller scheme in the WiiDoom repository now.
Regarding music, I'm seeing how other engines like zdoom and such do it and seeing if I can use their methodology in any way. Im also looking at emulating with the sound chip used via code in Tantric's DOSBox port. It will take time, but I think (hope) I will get it eventually :3
Hey Arikado,
This is in response to you talking about music. I'm not that familiar with how doom's music is synthesized. However, most of the music for games that ran on top of dos used Adlib FM synthesis (Yamaha OPL2-3). Is doom music wavetable synthesized or FM? If it's FM, I may be able to help. I'm a chiptune junkie :) I wrote a small Adlib music player for the Wii about a year ago and it takes advantage of an LGPL licensed Adlib sound synthesizer chip library. I never released it. I could send my code your way if you want it. It demonstrates how to load the many types of available OPL based tracker music files and play them using Adplug.
The library I'm referring to is Adplug, [adplug.sourceforge.net]
Re: WiiDoom 0.4.5 Released November 01, 2010 05:21AM | Registered: 16 years ago Posts: 47 |
Re: WiiDoom 0.4.5 Released November 01, 2010 01:10PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: WiiDoom 0.4.5 Released November 07, 2010 08:46AM | Registered: 16 years ago Posts: 47 |
Re: WiiDoom 0.4.5 Released November 07, 2010 03:15PM | Admin Registered: 16 years ago Posts: 5,132 |