Kaillera implemation December 25, 2008 01:23PM | Registered: 15 years ago Posts: 21 |
Re: Kaillera implemation December 25, 2008 03:44PM | Registered: 15 years ago Posts: 499 |
Re: Kaillera implemation December 25, 2008 07:31PM | Registered: 16 years ago Posts: 443 |
Re: Kaillera implemation December 25, 2008 09:31PM | Registered: 15 years ago Posts: 21 |
Quote
DanielHueho
The Kaillera client itself is closed-source, and Windows-based. Unless someone takes a huge challenge and writes a full replacement, compatible with Kaillera, just for Wii, it's impossible. The best shot would be porting Open Kaillera, but will be still very hard.
Re: Kaillera implemation December 25, 2008 10:53PM | Registered: 16 years ago Posts: 443 |
Re: Kaillera implemation December 28, 2008 09:26AM | Registered: 16 years ago Posts: 152 |
Re: Kaillera implemation December 28, 2008 09:47AM | Registered: 16 years ago Posts: 443 |
Re: Kaillera implemation December 29, 2008 08:53PM | Registered: 16 years ago Posts: 152 |
Re: Kaillera implemation December 29, 2008 09:26PM | Registered: 16 years ago Posts: 443 |
Re: Kaillera implemation December 30, 2008 02:29AM | Registered: 16 years ago Posts: 1,012 |
Re: Kaillera implemation December 30, 2008 03:06AM | Registered: 15 years ago Posts: 499 |
Quote
whodares
They can't really add something like that within Kaillera, because Kaillera doesn't have any control of the application that is interfacing with it... So if there is a dropped packet. Kaillera can't rollback an emulator frame etc. to reinsert it. (This is how GGPO works).
Quote
GGPO site
If the simulations diverge, GGPO rolls back to the most recent accurate state, corrects the mistake, and jumps back to the current frame, all before the player can notice. This provides the illusion of lag-free gameplay.
Re: Kaillera implemation December 30, 2008 08:46AM | Registered: 16 years ago Posts: 443 |