Emulator 'button mapping' September 12, 2008 12:27AM | Registered: 16 years ago Posts: 19 |
Re: Emulator 'button mapping' September 12, 2008 01:41AM | Registered: 16 years ago Posts: 1,012 |
Re: Emulator 'button mapping' September 12, 2008 02:38AM | Registered: 16 years ago Posts: 248 |
Re: Emulator 'button mapping' September 13, 2008 12:38AM | Registered: 16 years ago Posts: 19 |
Re: Emulator 'button mapping' September 13, 2008 02:21AM | Registered: 16 years ago Posts: 138 |
Re: Emulator 'button mapping' September 13, 2008 07:41PM | Registered: 16 years ago Posts: 27 |
Re: Emulator 'button mapping' September 15, 2008 04:08AM | Registered: 16 years ago Posts: 19 |
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moronicron
I know that lopzt snes emulator have button mapping for the gamecube controller.
Re: Emulator 'button mapping' September 16, 2008 02:59AM | Registered: 16 years ago Posts: 11 |
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cr08
Yeah. At least that dev is thinking.
I have a LOT of old SNES games here I'd love to throw up on my Wii, but unfortunately I'm currently locked into needing a classic controller or gamecube controller. Same goes for N64 titles. Especially for the SNES, the wiimote alone has enough buttons for it save for the shoulder buttons (which, imho, were hardly ever used save for a few games here and there.).
And for the N64 side for example, you have a number of possibilities: Basic button mapping, button modifiers, reading of accelerometers in both the Wiimote and nunchuk as a possible button modifier (hold in one orientation, one button configuration. hold in another orientation, a totally different configuration.)
Re: Emulator 'button mapping' September 16, 2008 04:42AM | Registered: 16 years ago Posts: 19 |