Re: Channel creation November 22, 2008 09:53AM | Registered: 14 years ago Posts: 443 |
Re: Channel creation November 22, 2008 02:25PM | Registered: 14 years ago Posts: 93 |
Re: Channel creation November 22, 2008 07:06PM | Registered: 14 years ago Posts: 443 |
Re: Channel creation November 23, 2008 05:50AM | Registered: 14 years ago Posts: 138 |
Re: Channel creation November 23, 2008 11:36AM | Registered: 14 years ago Posts: 443 |
Re: Channel creation November 23, 2008 02:15PM | Registered: 14 years ago Posts: 93 |
Quote
whodares
Moving on to the stub loader is one possible solution. I have another project that I do flick to from time to time. It works to a degree.
I don't have a mod chip, so DVD+RW's are out. Also, didn't I read somewhere that the Wii can cache the disc banner on the console, so if it goes wrong, you might still semi-brick the Wii. In a way, this makes me really reserved on keeping this project alive, as I don't really know how to test it without possibly bricking £100 worth of kit.
Quote
I have a new idea on testing here [forum.wiibrew.org]
I'm afraid I struggle with all these new version controls SVN, CVS, GIT etc. I've used SourceSafe at work okay, but I tried SVN at home, and it didn't exactly work right. Maybe it was because I hadn't configured it correctly. But without such control, open source whilst still in dev might just be opening up to problems.
Quote
I must admit, I admire the Twiizers' effort. Esp' with Nintendo's continual obstructions. I would have just gone back to Windows where you have no such problem. I've also been tempted with the Xbox360, but as my friend's unit has died twice, I thought against it.
If it makes you feel any better, I haven't got too long left in my twenties :-)
Anyway, the project is not dead. If anybody does want to help, the best thing they can do, is assist me in finding a way to test banners in the real system menu, without the possibility of bricking the Wii.
My tools will progress, albeit slowly. :-)
Well closed source with some obscure bugs actually is much dangerous than an open source one... On the open source one bugs can be spotted more easily...Quote
HyperHacker
Open source might not be a good idea for an unfinished program that has the potential to brick Wiis. When it's finished, definitely.
Re: Channel creation November 23, 2008 02:47PM | Registered: 14 years ago Posts: 443 |
Re: Channel creation November 23, 2008 03:04PM | Registered: 14 years ago Posts: 289 |
Re: Channel creation November 23, 2008 04:22PM | Registered: 14 years ago Posts: 1,012 |
Re: Channel creation November 23, 2008 04:35PM | Registered: 14 years ago Posts: 136 |
I suggested that earlier in this thread!Quote
whodares
I've got it! Perfect test ground...
[wiibrew.org]
In the same way you can copy channels to the SD card, we could make a bogus content.bin that just contained the banner file. It would only test the smaller icon banner, but it's a start... If it crashes the Wii, the SD card can be removed, and no harm done (as I'm pretty sure it won't bother to cache them on the NAND)
Hmmm, might sound a little cheeky, but I could try replacing opening.bnr on the Homebrew Channel installer disc with my test one.
Re: Channel creation November 23, 2008 06:06PM | Registered: 14 years ago Posts: 93 |
Quote
daniel_c_w
Let's assume, that the Wii caches banners from discs on its internal memory:
wouldn't the following work?:
-create a program that clears the cache (where is it stored in the internal Memory?)
-create an autobooting disc with that program
-make sure your System Menu is not patched to ignore Autobooting discs
p.s.: I dout Nintendo caches, because even if I did not change the disc, I sometimes had to wait very long for the channel/banner to show up.
Re: Channel creation November 23, 2008 08:16PM | Registered: 14 years ago Posts: 443 |
Quote
http://hackmii.com/2008/07/factory2/
Lastly, I should point out that every time you insert a disc into the Wii, the system menu reads the banner for the disc (to display in the Disc Channel) and also caches the main DOL of the disc into /title/00000001/00000002/data/cache.dat. The last disc inserted into this Wii was 122E, so we have the DOL file from that disc in cache.dat — strings output is here. (Upon further examination, it looks like this program may install 00010000-”0002? from a DataChk.wad on the DVD filesystem, and then execute it — this would change the above sequence of events somewhat.)
Re: Channel creation November 23, 2008 09:20PM | Registered: 14 years ago Posts: 1,012 |
Re: Channel creation November 23, 2008 10:10PM | Registered: 14 years ago Posts: 93 |
Quote
whodares
Looks like it's the DOL it caches, and not the banner. Although this to me seems utterly backwards... Research ongoing
Edit 2
Interestingly enough, in my copy of cache.dat with Mario Kart Wii (Pal) in the drive. The file contains a banner with IMET header at offset 0x002BD7A0
Re: Channel creation November 24, 2008 09:16AM | Registered: 14 years ago Posts: 443 |
Re: Channel creation November 24, 2008 09:21PM | Registered: 14 years ago Posts: 289 |
Re: Channel creation November 24, 2008 10:19PM | Registered: 14 years ago Posts: 443 |
Re: Channel creation November 25, 2008 12:32AM | Registered: 14 years ago Posts: 136 |
Re: Channel creation November 25, 2008 09:15AM | Admin Registered: 14 years ago Posts: 180 |
Quote
whodares
Anyway, the project is not dead. If anybody does want to help, the best thing they can do, is assist me in finding a way to test banners in the real system menu, without the possibility of bricking the Wii.
Re: Channel creation November 25, 2008 09:26AM | Registered: 14 years ago Posts: 443 |