Channel creation October 29, 2008 10:49PM | Registered: 16 years ago Posts: 443 |
Re: Channel creation October 29, 2008 11:29PM | Admin Registered: 16 years ago Posts: 180 |
Re: Channel creation October 29, 2008 11:41PM | Registered: 16 years ago Posts: 443 |
Re: Channel creation October 30, 2008 02:44PM | Registered: 16 years ago Posts: 44 |
Re: Channel creation October 30, 2008 08:54PM | Registered: 16 years ago Posts: 443 |
Re: Channel creation October 31, 2008 05:48AM | Admin Registered: 16 years ago Posts: 271 |
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whodares
I'm guessing the App loader will need to be PPC Assembler, as I won't be able to use libogc. Shouldn't be a problem, I understand Intel Assembler.
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Thanks for the help.
Sorry, I'm afraid you're going to see loads of questions as I play with this :-)
Re: Channel creation October 31, 2008 11:57AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation October 31, 2008 03:01PM | Registered: 16 years ago Posts: 44 |
IOS runs on Starlet while your code will run on the powerpc. After IOS resets the powerpc then you are in real mode.Quote
whodares
2.svpe mentions real mode addressing. Will IOS load my/Nintendo's/marcan's NAND loader in real mode, and the loader have to set up virtual/protected mode? I suppose I don't need to worry about this while I use somebody elses loader, but it would seem interesting that IOS runs in real mode as opposed to virtual mode.
Yes, it should load any DOL file just fine.Quote
4. Will Nintendo's NANDLoader load up a libogc DOL file? I'm guessing it will, but with the whole ELF thing with Betas 8 and 9 of the HBC, I thought it would be worth asking.
Re: Channel creation November 01, 2008 10:59AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation November 03, 2008 02:58AM | Admin Registered: 16 years ago Posts: 62 |
Re: Channel creation November 03, 2008 08:55AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation November 03, 2008 10:55AM | Admin Registered: 16 years ago Posts: 62 |
Re: Channel creation November 03, 2008 11:15AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation November 03, 2008 03:20PM | Registered: 16 years ago Posts: 44 |
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whodares
I remember looking at that, I assumed it didn't need one, because I was (incorrectly) thinking the System Menu is what launched content (despite the fact I had written homebrew which loads VC games, doh!).
Quick question: How does the IOS know which content file is the booting DOL? Does it just look for the first DOL with an entry/load point of 0x3400?
Re: Channel creation November 04, 2008 12:01AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation November 04, 2008 12:22AM | Registered: 15 years ago Posts: 12 |
Re: Channel creation November 04, 2008 03:39AM | Registered: 15 years ago Posts: 920 |
Re: Channel creation November 04, 2008 08:26AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation November 04, 2008 03:50PM | Registered: 15 years ago Posts: 12 |
Re: Channel creation November 04, 2008 05:26PM | Registered: 15 years ago Posts: 920 |
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whodares
Neither are my tools. After I've finished the banner tools, I'll be creating creating an installer and some sort of packaging system so you can bundle up any homebrew with a banner and install it as a channel. But that's quite a distance off yet...