How To rip and disassemble a (GC) game and find the interesting parts of code? December 19, 2008 08:35AM | Registered: 15 years ago Posts: 1,012 |
Re: How To rip and disassemble a (GC) game and find the interesting parts of code? December 19, 2008 07:42PM | Registered: 15 years ago Posts: 1,012 |
Re: How To rip and disassemble a (GC) game and find the interesting parts of code? December 20, 2008 03:09AM | Registered: 15 years ago Posts: 68 |
Re: How To rip and disassemble a (GC) game and find the interesting parts of code? December 20, 2008 03:29AM | Registered: 15 years ago Posts: 1,012 |
Quote
agoaj
First you might want to see if GCN games distinguish between the bongos and controllers. I
Re: How To rip and disassemble a (GC) game and find the interesting parts of code? December 20, 2008 04:53AM | Registered: 15 years ago Posts: 920 |
Re: How To rip and disassemble a (GC) game and find the interesting parts of code? December 20, 2008 11:58AM | Registered: 15 years ago Posts: 13 |
int i; u32 inputBuffer[2]; // Check wether a GC controller is a bongo or not. for ( i = 0; i < 3; i++ ) { if ( ( SI_GetType(i) & SI_GC_STANDARD ) && ( SI_GetResponse( i, &inputBuffer ) ) ) { if ( !( inputBuffer[0] & 0x00800000 ) ) // This is a Bongo controller. printf( "Standard GC Controller \n" ); else // This is a something else. printf( "Not a Bongo Controller \n"); } }
Re: How To rip and disassemble a (GC) game and find the interesting parts of code? December 20, 2008 01:35PM | Registered: 15 years ago Posts: 1,012 |
Re: How To rip and disassemble a (GC) game and find the interesting parts of code? December 20, 2008 05:38PM | Registered: 15 years ago Posts: 920 |