End To Future Homebrew? October 29, 2012 04:20PM | Registered: 14 years ago Posts: 18 |
Re: End To Future Homebrew? October 29, 2012 05:12PM | Moderator Registered: 14 years ago Posts: 5,075 |
Re: End To Future Homebrew? November 02, 2012 01:47AM | Registered: 14 years ago Posts: 18 |
Re: End To Future Homebrew? November 02, 2012 04:34AM | Moderator Registered: 14 years ago Posts: 686 |
Re: End To Future Homebrew? November 04, 2012 12:15AM | Registered: 14 years ago Posts: 18 |
Re: End To Future Homebrew? November 04, 2012 01:57AM | Moderator Registered: 14 years ago Posts: 686 |
Re: End To Future Homebrew? November 04, 2012 01:24PM | Moderator Registered: 14 years ago Posts: 5,075 |
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TiMeBoMb
Yep...There are new rules...
"The new rules also prohibit cracking game consoles such as PlayStations and Xboxes in order to run applications and software not intended by the maker."
Previously, The Homebrew Channel was NOT illegal to install. Now, it is. They have removed the right of interoperability and installation of legally obtained "homebrew" software! =(
Re: End To Future Homebrew? November 04, 2012 09:16PM | Registered: 14 years ago Posts: 18 |
Re: End To Future Homebrew? November 04, 2012 10:46PM | Moderator Registered: 14 years ago Posts: 5,075 |
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Proponents sought an exemption from Section 1201(a)(1) to permit such jailbreaking of video game consoles. Because the class they proposed would enable interoperability only with “lawfully obtained software programs,” proponents asserted that the exemption would not authorize or foster infringing activities.
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EFF explained that a “large community” of console jailbreakers currently exists for all three major video game consoles but noted that such jailbreakers face potential liability under Section 1201(a)(1).
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The Register therefore concluded that proponents had failed to establish that the prohibition on circumvention, as applied to video game console code, is causing substantial adverse effects.
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But the Register concluded that in the case of gaming platforms [...] Console access controls protect not only the integrity of the console code, but the copyrighted works that run on the consoles. In so doing, they provide important incentives to create video games and other content for consoles, and thus play a critical role in the development and dissemination of highly innovative copyrighted works.
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Because the Register determined that the evidentiary record failed to support a finding that the inability to circumvent access controls on video game consoles has, or over the course of the next three years likely would have, a substantial adverse impact on the ability to make noninfringing uses, the Register declined to recommend the proposed class.
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Although NTIA did not support the exemption as requested by proponents, it did support a limited exemption to allow videogame console owners to repair or replace hardware components, or to “obtain unlicensed repairs when the console is out of warranty or when the console and authorized replacement parts are no longer on the market.” As explained above, however, the Register found that the record lacked any factual basis upon which to recommend the designation of even such a limited class.
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Section 1201(a)(1)(A) provides, in part, that “[n]o person shall circumvent a technological measure that effectively controls access to a work protected” by the Copyright Act. In order to ensure that the public will have the continued ability to engage in noninfringing uses of copyrighted works, however, subparagraph (B) limits this prohibition.