Game patching idea? July 10, 2009 12:17PM | Registered: 15 years ago Posts: 405 |
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Re: Game patching idea? July 11, 2009 12:45AM | Registered: 15 years ago Posts: 326 |
Re: Game patching idea? July 11, 2009 12:28PM | Registered: 15 years ago Posts: 405 |
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Re: Game patching idea? July 11, 2009 07:19PM | Registered: 15 years ago Posts: 59 |
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Re: Game patching idea? July 12, 2009 04:42AM | Registered: 16 years ago Posts: 1,012 |
Re: Game patching idea? July 12, 2009 07:11PM | Registered: 15 years ago Posts: 405 |
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daniel_c_w
The idea is the same:
While loading a disc game's executable into memory, patch it.
Can be done with a new system menu / IOS
Even the biggest patches shouldn't be above 1MB.
Re: Game patching idea? July 12, 2009 07:36PM | Registered: 16 years ago Posts: 1,012 |
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SteelSLasher
If nintendo supported the use of USB drives we could patch the executable on the USB drive instead
Also, some games such as the metroid prime wii play controls remake might not be able to be patched via memory since it does an ios swap between loading the savegame and playing it.
Re: Game patching idea? July 12, 2009 11:16PM | Registered: 15 years ago Posts: 59 |
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Re: Game patching idea? July 12, 2009 11:40PM | Registered: 16 years ago Posts: 1,012 |
Yes, but how does that work?Quote
WiiPower
As mentioned before, there's already code to load another .dol instead of the main.dol for a game.
Proof for what?Quote
WiiPower
You will need an internet connection in the future, pc, xbox and ps3 game patches are enough proof for that.
Re: Game patching idea? July 12, 2009 11:42PM | Registered: 16 years ago Posts: 1,012 |
Propably not, because the games are likely hardcoded to use the disc.Quote
SifJar
Well, could the second dol be moved to SD/USB, and can then be loaded by a patched original dol, and the second dol then has access to SD/USB as well. Would that work?
Re: Game patching idea? July 13, 2009 12:18AM | Registered: 15 years ago Posts: 59 |
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SifJar
Well, could the second dol be moved to SD/USB, and can then be loaded by a patched original dol, and the second dol then has access to SD/USB as well. Would that work?
Quote
daniel_c_wYes, but how does that work?Quote
WiiPower
As mentioned before, there's already code to load another .dol instead of the main.dol for a game.
Quote
daniel_c_wProof for what?Quote
WiiPower
You will need an internet connection in the future, pc, xbox and ps3 game patches are enough proof for that.
You do not need an Internet connection to start any Xbox360 game
Re: Game patching idea? July 13, 2009 01:20AM | Registered: 16 years ago Posts: 1,012 |
AFAIK on the 360: none (but I wouldn't be surpirsed, if there are one or 2, or even 5 examples for that)Quote
WiiPower
But tell me how many games are there that really need a patch to be playable? I mean stupid stuff like, can't get past level 3 without the patch?
Is that the way Wii games, that are spread over multiple .dols, use?Quote
WiiPower
Technically? Dirty. It loads the main.dol as regular, while storing the information where it was loaded. After finishing the apploader, it clears that data then, loads the other .dol, sets the entrypoint to the one from the other .dol and proceeds as regular. It works for example to jump directly into the game in Metroid Prime 1.