Re: Is it possible to use miis in a hbc game? If it is........ February 17, 2010 10:43PM | Registered: 13 years ago Posts: 116 |
Re: Is it possible to use miis in a hbc game? If it is........ February 18, 2010 09:04PM | Registered: 14 years ago Posts: 552 |
Re: Is it possible to use miis in a hbc game? If it is........ February 18, 2010 09:30PM | Registered: 13 years ago Posts: 116 |
Re: Is it possible to use miis in a hbc game? If it is........ February 18, 2010 11:31PM | Admin Registered: 14 years ago Posts: 3,247 |
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Re: Is it possible to use miis in a hbc game? If it is........ February 19, 2010 02:35PM | Registered: 14 years ago Posts: 552 |
Quote
Also it could be nice if we add a second layer to simply animate the miis like opening/closing the eyes, moving the head... and since the body is also generic simple movement may be accomplished too with some 2d effects. For the initial release though it's enough to keep a variable to hold the state/states of each part of the mii ... Then rendering library could be extended to make animation possible...
Re: Is it possible to use miis in a hbc game? If it is........ March 08, 2010 06:06AM | Registered: 14 years ago Posts: 552 |
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