Nazi Zombies For Wii Pliz! June 07, 2010 02:34AM | Registered: 14 years ago Posts: 1 |
Re: Nazi Zombies For Wii Pliz! June 07, 2010 05:14AM | Registered: 15 years ago Posts: 2,691 |
Re: Nazi Zombies For Wii Pliz! June 07, 2010 05:43AM | Registered: 15 years ago Posts: 223 |
Re: Nazi Zombies For Wii Pliz! June 07, 2010 05:55AM | Registered: 15 years ago Posts: 2,691 |
There's an iphone/ipod app called nazi zombies. There is a standalone game.Quote
nightwishfan1
Not to mention from what I understand of the term is that Nazi Zombies is a mere game mode for several games. I've been asking around on other sites I frequent and no one has heard of a stand alone game by the name Nazi Zombies. If you have any coding experience you could clone a given Nazi Zombies game mode and make it a stand alone thing with more features. Of course however you'd need to know either C or C++ to pull it off. Not to mention a lot of free time.
Re: Nazi Zombies For Wii Pliz! June 07, 2010 10:39AM | Moderator Registered: 15 years ago Posts: 5,075 |
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nightwishfan1
Not to mention from what I understand of the term is that Nazi Zombies is a mere game mode for several games. I've been asking around on other sites I frequent and no one has heard of a stand alone game by the name Nazi Zombies. If you have any coding experience you could clone a given Nazi Zombies game mode and make it a stand alone thing with more features. Of course however you'd need to know either C or C++ to pull it off. Not to mention a lot of free time.
Re: Nazi Zombies For Wii Pliz! June 07, 2010 11:09AM | Registered: 15 years ago Posts: 746 |
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SifJarQuote
nightwishfan1
Not to mention from what I understand of the term is that Nazi Zombies is a mere game mode for several games. I've been asking around on other sites I frequent and no one has heard of a stand alone game by the name Nazi Zombies. If you have any coding experience you could clone a given Nazi Zombies game mode and make it a stand alone thing with more features. Of course however you'd need to know either C or C++ to pull it off. Not to mention a lot of free time.
Not several games, only CoD:World at War AFAIK.
Anyway, to OP it is probably unlikely, but completely possible. I'd say the best bet for it may be using the Cube engine Wii port, which is I believe a decent FPS engine which could perhaps be adapted into a similar style of game.
And Team Twiizers won't do it I don't think ;)
EDIT: Note that the cube engine is not completed. It is still in the "prealpha" stage, so it'd be pretty far off
Re: Nazi Zombies For Wii Pliz! June 07, 2010 12:27PM | Moderator Registered: 15 years ago Posts: 5,075 |
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cactusjack901Quote
SifJarQuote
nightwishfan1
Not to mention from what I understand of the term is that Nazi Zombies is a mere game mode for several games. I've been asking around on other sites I frequent and no one has heard of a stand alone game by the name Nazi Zombies. If you have any coding experience you could clone a given Nazi Zombies game mode and make it a stand alone thing with more features. Of course however you'd need to know either C or C++ to pull it off. Not to mention a lot of free time.
Not several games, only CoD:World at War AFAIK.
Anyway, to OP it is probably unlikely, but completely possible. I'd say the best bet for it may be using the Cube engine Wii port, which is I believe a decent FPS engine which could perhaps be adapted into a similar style of game.
And Team Twiizers won't do it I don't think ;)
EDIT: Note that the cube engine is not completed. It is still in the "prealpha" stage, so it'd be pretty far off
Note that the cube engine has been discontinued, and work is now being done on the "Cube 2: Sauerbraten" engine, and has been that way since about 2005
Re: Nazi Zombies For Wii Pliz! June 07, 2010 01:08PM | Registered: 15 years ago Posts: 746 |
Re: Nazi Zombies For Wii Pliz! June 07, 2010 06:37PM | Moderator Registered: 15 years ago Posts: 703 |
Re: Nazi Zombies For Wii Pliz! June 07, 2010 07:05PM | Moderator Registered: 15 years ago Posts: 5,075 |
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scanff
The cubeengineWii is NOT discontinued.[sourceforge.net]
Sorry I''ve not had time to work on it. But it DOES work if anyone wanted to use it for something. Or if another dev. is interested in picking it up then send me a PM and I'll add you to the SVN.
Re: Nazi Zombies For Wii Pliz! June 07, 2010 07:59PM | Moderator Registered: 15 years ago Posts: 703 |
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SifJarQuote
scanff
The cubeengineWii is NOT discontinued.[sourceforge.net]
Sorry I''ve not had time to work on it. But it DOES work if anyone wanted to use it for something. Or if another dev. is interested in picking it up then send me a PM and I'll add you to the SVN.
Just in case my post was misinterpreted, I was not insulting your work, or complaining you haven't done much. You have done far more than I could do, and while I haven't actually tried it yet, I am sure its pretty good, and intend to probably try it soon.
Re: Nazi Zombies For Wii Pliz! June 07, 2010 08:08PM | Registered: 15 years ago Posts: 746 |
Re: Nazi Zombies For Wii Pliz! June 07, 2010 08:26PM | Moderator Registered: 15 years ago Posts: 5,075 |
Quote
scanffQuote
SifJarQuote
scanff
The cubeengineWii is NOT discontinued.[sourceforge.net]
Sorry I''ve not had time to work on it. But it DOES work if anyone wanted to use it for something. Or if another dev. is interested in picking it up then send me a PM and I'll add you to the SVN.
Just in case my post was misinterpreted, I was not insulting your work, or complaining you haven't done much. You have done far more than I could do, and while I haven't actually tried it yet, I am sure its pretty good, and intend to probably try it soon.
No, sorry it was not aimed at anyone :) I was just saying I've not abandoned the project.
The current state of it is really better than pre-alpha. The levels are playable, just slow when there's lots of static models (I need to work out display lists). Other than that everything but network should work. So if anyone is interested in using it, feel free.
Re: Nazi Zombies For Wii Pliz! June 16, 2010 08:37AM | Moderator Registered: 15 years ago Posts: 703 |